1. There is no "wrong way" there are optional areas but the game is designed in a way that makes sure even a "dead end" has an item or two. Sure you may feel that enemies in some areas are too powerful, but this is common in rpgs. It's a tactic to funnel players down a certain path.
2. Co op works with the white soapstone you can buy in the hub area. If someone puts their sign down you can see it and summon them. They'll fight with you but will go away when you kill the boss. Signs are generally found at bonfires or before boss fights.
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Editado por RH Stealth: 4/27/2016 8:32:26 PMYou said you could summon someone at a bonfire? Does that mean in DS3 they could help you out regularly until you fight a boss? And I just feel there are too many paths. Too many places to waste your time either doing something unimportant, or something you shouldn't yet. I couldn't imagine playing DS1 up until now on my own.
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Yeah, you could probably go through every area with a summon if you want. Also there's no unimportant areas, there's always items and npcs to find and you never stop building your character and skills.