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publicado originalmente en: No Dedicated Servers, No Destiny 2 for Me
3/31/2016 9:01:16 AM
5
P2P servers and client-side hit detection are the cancer of any twitch fps. If p2p is as good as the people on this forum claim, then why all competitive FPS use dedicated servers. Can you imagine CS:GO run off a listen server on some dude's PC? Shudder. I've only recently purchased Destiny and only played for a couple of weeks, but can confirm the game breaking lag in PvP and pve. While I don't disagree that the network infrastructure in US is completely broken and run by monopolies, I still wholeheartedly believe that P2P servers are lazy and outdated. I understand using P2P for small indie games but not for behemoths like Destiny, especially if they have the capital from companies like Activision. Xbox Live and PlayStation Plus but no ded servers. Wow. People should stop supporting mediocrity. Trust me. It will only make games better for us all.
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  • It wouldn't work well for the game if dedicated servers were introduced. This stems from how the game was designed. Take patrols for example. Let's say I wanted to do a patrol on a planet. Doesn't matter which one. With the current P2P setup they have I just span into a new instance of the destination, or in a current instance with open space. This allows for a near limitless number of patrol instances for that one location. Now let's do that same patrol and same location with dedicated servers. Since there is more hardware involved for the servers, and you can only have a finite amount of memory and processing power, there would be a finite amount of patrol instances available. This can lead to server queues when traveling to the instance. Now multiply that for each planet, each region within the planet, each console they provide service to (which is 4), and you soon realize that dedicated servers for this game is impractical. It could in theory work, but the overhead required to implement this is huge. I understand the argument of how it can work with just pvp, and I agree, it can. At the same time you would run into issues with p2p/dedicated server transitions with your fireteam. TLDR: Nether dedicated servers or p2p connections are the best solution, but one is more feasible than the other

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  • Editado por LongRangeSkeet: 3/31/2016 11:33:03 PM
    Bro, No put-down or anything, but I don't think you quite understand how client-server setup works. By your definition games like World of Warcraft, Guildwars, Eve Online, etc. would not exist. All of these games have thousands if not millions of concurrent players that could be doing any number of instances at any given time. These games run off of dedicated servers. Most good games run on dedicated servers. p2p servers are cheap and lazy. Big companies offload the hosting to your hardware while you are buying their software and paying for an online subscription to play the game. What really boggles my mind is the fact that people still defend P2P hosting along with having games run at locked 30 frames per second, to get more of that "cinematic" feel. Whatever that means. P2P also introduces issues like client side hit registration, latency compensation, lag-switching or other bandwidth manipulation, and worst of all exposes you to DDOS attacks. tldr: Dedicated servers are the proper way to go, P2P should be reserved for filesharing

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  • I know how these servers work. I know how these connections work. I know that they have sub servers within their server core. Here's what you are missing. The games you listed are huge, open world games where can you see and interact with everyone on the server that you select. For these games, there are multiple region servers (except Eve online, I'll get to it in a sec) that you choose to connect to based off of your location. Destiny is different. Much different. You can't even hold it to what is needed by these other games because it's doing something much different. It's world structure doesn't come close to WoW and it's map size doesn't compare to Eve online. As I said before, there is no one size fits all solution to servers. If there was we wouldn't be having this discussion. One is feasible for Destiny, the other isn't. Also Eve online is a special case. I play it. I am a capsuleer (grr goones). Each system has a separate server for it. It's one of those games that shouldn't even be in the discussion because of how it's designed and operated. Eve has little control when it comes from the devs

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  • Editado por LongRangeSkeet: 4/1/2016 12:34:36 AM
    Im not sure that I see your argument here. Now I'm just confused. Can't tell either if you're trolling or just arguing for the sake of arguing. Either way it's no good and it sounds like you're misinformed on the way current games and servers work.

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  • [quote]Im not sure that I see your argument here. Now I'm just confused. Can't tell either if you're trolling or just arguing for the sake of arguing. Either way it's no good and it sounds like you're misinformed on the way current games and servers work.[/quote] Bump

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