JavaScript is required to use


Editado por Tartan 118: 5/31/2015 11:35:37 PM

Why do people like ODST's Campaign so much more than Reach's?

I mean, sure, Reach was a button-pressing, plot-light military-focused grit-fest. But it was also a technical marvel, with Bungie's first ever space flight level in a game (and the only one to this day), and unprecedented sense of scale and emotion for a Halo title. I understand that ODST had likeable characters compared with Reach's, but the plot was only slightly less dull than Reach's, and level design was standard Halo fare, nothing truly amazing besides maybe Coastal Highway. Don't get me started on how badly Bungie failed at the open world, something that has infamously continued in Destiny.

Publicando en idioma:


Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
No se te permite acceder a este contenido.
preload icon
preload icon
preload icon