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Destiny

Hablemos de Destiny.
10/16/2015 4:42:13 AM
2

Poll - The one about hard mode.

New mechanics, old bosses.

9

New mechanics, new bosses.

23

Adding only yellow enemies.

1

Taken hobgoblins, captains, psions.

1

Infinite jumping puzzles

7

Other

3

So hard mode is officially a week away and with it some speculation on what will change or what won't. Yes, Luke Smith has been quoted as saying they built hard mode first and scaled it back but that could be interpreted a lot of different ways; as per usual when it comes to anything destiny related. So I'm curious what the community is thinking. Sound off, guardians! And see y'all next week

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  • If you die, Oryx takes your guardian. The only way to be revived is to attack the taken guardian with a relic. Different subclasses have different taken abilities. Strikers hopping all over the place more than the Shield Brother, Sunsingers raining explosions from above whilst flying, Sunbreakers and Bladedancers doing basically what they already do, Voidwalkers raising dead enemies, Stormcallers summoning thunder like its their subclass quest, Defenders spawning all sorts of maze-like barriers, Gunslingers rapid fire sniping, and Nightstalkers creeping around on ledges draining your ammo and energies. It would combine pvp with pve. Please share your ideas on what taken guardians should do.

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