Is it me or do some auto rifles feel weak in PvE and PvP still? Mainly speaking of the monte carlo/zarinaea-D type. I notice a huge difference if i switch to a pulse rifle, scout rifle or hand cannon as well as the higher impact archeatype of auto rifles (sadly this archeatype has low mag size). Maybe they need a little more tuning possibly? Thoughts and opinions?
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I can only speak on PvP: - stats should only serve as a basis, perks and the player determine a weapons effectiveness - I have SEEN the Monte Carlo SLAY people in PvP but then again I go toe to toe (if not kill the low impact high RoF user) - the high damage AR archetype is better in my opinion (coupled with the right perks) they are slayers ex. Original vendor Vanquisher (Pre-DLCs) Glass Half and Feeding Frenzy ex. Original from vendors Shadow Price/Grim Citizen ex. Trials' The Summoner Third Eye and Glass Half As far as Y2 goes, I haven't gotten my hands on worthy successors. Impact plays a big role but if you have RoF and say Glass Half, with close to max stability and high AA- you got yourself a keeper. I haven't found that golden egg yet :)