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publicado originalmente en: Tiered Trials
7/25/2015 3:03:55 AM
3
If it was balanced, I'd participate. Maybe even snag some of those higher tiered rewards. But this is a quasi-mmo with multiplayer, not a multiplayer shooter with mmo elements. There are a handful of weapons that actually function in Trials, and it is very frequently a distasteful experience. Why? Because skill is SWAT. 2 weapons that everyone has. Only headshots kill instantly. It takes teamwork, precision, and bang-on reflexes. This unbalanced tat-mobile that hands out shet left and right is the most destructive force in the game so far. Why does the gear have more perks than regular armor? Why do the weapons have better perks than their PvE/Prison counterparts? Why do people get the only exotic emblem in the game for playing against scrubs on the same internet tier but far lower skill? Why the fck am I always matched against 4.0Kdr no-lifers? Why does the PS4 controller have lower input sensitivity than Xbox One? Why is the game's sensitivity on the whole so low? Why doesn't Sony/Microsoft console-ban lag/switchers? The list goes on forever.
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  • Trust me if your not dedicated and tryhard type ( play your best to get better and make that style of play instinctive ) don't play trials just don't.

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  • What's the point of having hundreds of guns if only 5 actually compete? Why not get rid of supers and stats, and just give everyone the same weapons? With so many variables, it isn't really a yardstick of skill. That's why this game doesn't have a professional scene, and similar games never have. It's just a measure of internet connection and tolerability of subpar controller sensitivity-- happily married to a soup of imbalance and rewards that are better in PvE than actual PvE drops.

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  • You never thought from the start all weapons would eventually work correctly? I did that's why I've used the competing weapons. To compete with those weapons.

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