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#feedback

Editado por HELP1NG HAND: 4/16/2015 3:28:43 PM
12

Super Good Advice should talk!

The weapon has an AI, which is the primary reason behind its exotic ability. This AI thinks for itself and has memory, emotions, a personality, and a voice with which to express itself. It talks repeatedly throughout its exotic bounty. From very the first step of the Vanguard Mentor Missive, when a hunter claims to have heard a voice coming from a sealed cache, all the way to the last step of the bounty when the gun asks to be allowed to say goodbye to the gunsmith one last time. The weapon displays feelings and a clear personality (one which your ghost dislikes). It mourns the murder of Pahanin, and demands that you display why you are worthy to wield it. The weapon must be comforted and encouraged throughout the bounty. It grows to become your friend because of that care and through your ability to wield it effectively instead of a rocket launcher. (because it HATES rocket launchers!) Super Good Advice talks and displays personality throughout the entire bounty. Both the in-game content and the Grimoire describe that the weapon clearly possesses memory, feelings, and a certain sass. The weapon itself is even called "Super Good Advice" and it is described as being full of it. So why doesn't it talk in the game? Bungie, please make this happen. While Super Good Advice is a decent weapon to use (as it makes efficient use of heavy ammo), it is really because of its AI that it is an exotic weapon. Its background, Grimoire description and exotic bounty all indicate that it is supposed to talk. However, without its voice, the weapon that we have is only the shell. Where is the rest of the weapon? Where is its voice of the AI?

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