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Destiny 2

Hablemos de Destiny 2.
Editado por Talia Sendua: 12/19/2025 3:15:51 PM
6

Crucible seems to have a major Skill creep problem.

And yes, it's likely due to the massively smaller playerbase after EoF launch. But that doesn't mean the current state is fine of casuals up to average and slightly above average players being the punching bag of egomanic-ill PvP gods using us as their personal ego boost. When I come from work and want to have some fun in PvP, it shouldn't be like this Bungie. I rather have matches be 4v4 again but with better matchmaking quality when Destiny 2 launched than playing... This stinky mess of PvP in its current state. Way too much ability spam, way too strong exotics (looking at you, Praxic Blade with Hyperblade catalyst and Defensive Form allowing literal OHK dmg directly after a block) and of course way too good players in general PvP. You can't balance matchmaking around a small player population and catering towards the small, narrow top end while ignoring the broad, massive bottom end. To put it into corpo lingo for you: "That's like focusing your shop on the most paying customers and then wondering why your customer count goes down overall". Also, can you PLEASE make every UI ELEMENT from Crucible modes properly transparent? A heavy spawn icon should NEVER cover up an enemy!

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  • The issue is that the crucible team never gave up on trying to make destiny a competitive fps after the game failed commercially as a competitive fps. The game thrives when casuals have easy to use effective options. But bungie listens to the loud couple of hundred people who are delusional enough to think destiny is a competitive fps. It didn't help that they handed out the comp and trials loot. Those need to be hard to get to incentivize people to try hard in those playlists. Now people sit in 6v6 and pub stomp driving away anyone who wants to play the game casually because no one plays 3v3 anymore.

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