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Destiny 2

Hablemos de Destiny 2.
6/10/2025 2:03:13 PM
28

+10 more base mobility for hunters? Huh!?

Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. Just randomly giving hunters extra stats for no reason is so strange. I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes. You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible? I don't know. I just find it so strange when people play favorites

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  • This is so redicules, the issue prbly is comming from the fact that when d2 launch hunters had higher intrinsic base mobility with armor etc. And for ppl complaining about this stat like realy? For those who think this will effect the game you are redicules, ill explain why. This will only effect strafe scaler. Aka from the 9 to 10 mob strafe scaler, this is a 0.2 second extra movement speed with starting, not running just walk speed. Not only that this to a scaler that’s mainly prevelend on console, pc barley has this issue with keyboard input being significantly faster, that’s why controller players like to play on higher mobility. This on a scaler that max out on 12,5% anyway. The max to go faster is 12,5% then (3 mob base) 4,76 meters per second to 5,95 (10 mob base ) meters per second. But now titans and warlocks will have there mob set to 5.78 meters per second what a nerf. Lets grab the pitch forks.., and we are not even talking about adding lightweight or movement exotics because those will immediately put you at the cap of movement speed and over. This -blam!- does not stack!!!!!!!!!!!! So when you have exotics like; dunemarches, lionrampant,pk, transfer, Luna equipped you allready go over the limit of 5,95 meters per second strafe speed. If you add rose, redrix, mida, chaperone, lemonarc, bxr, etc etc to the mix it doenst even matter how many intrinsic mob you have you max out immediately. Even if you have 3 mob you strafe scaler is max out with a combination of these exotics and weapons…. Aka stop complaining

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