Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class.
Just randomly giving hunters extra stats for no reason is so strange.
I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes.
You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible?
I don't know. I just find it so strange when people play favorites
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Le_Reinforcements
Le Reinforcements have arrived… - antiguos
The only way we can possibly overlook this travesty is for Titans to gain the ability to burst through walls like the Kool-Aid Man. -
why? hunters have been neglected for years. why do you care that we have slightly faster strafe speed?
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[quote]Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. Just randomly giving hunters extra stats for no reason is so strange. I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes. You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible? I don't know. I just find it so strange when people play favorites[/quote] No
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Also, in terms of "favorites".... I can tell you I've never had a Titan on this acct and never will. It's a matter of principle. In pvp titan is the noob / crutch class. I've played titan on my nephews acct plenty over the years.....and while it's fine for him I'd never go there. Titan + hand cannon + shotty = king of crutch. Period. On hunter, I have to carry a TON of master worked legendary armor to work around exotics and the built in mobility nerf to the class.... ....on warlock, I've got one set plus a couple other legendary armor that work hrear with ALL exotics. Same goes for my nephews titan acct. It's far easier.....not even remotely close.....to max stats on warlock and titan. As hunter, your armor grind / build crafting is more involved.
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Editado por hoaxone: 6/11/2025 2:06:30 PMWhen hunters have to spec 70 melee to get the benefit of their class ability, gamblers dodge... you shouldn't cry about 10 mobility. Maybe they should make titans and warlocks need an extra stat to make their class abilities work the way its suppose too.
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Editado por ForeverLaxx: 6/11/2025 12:33:54 AM[quote]I don't know. I just find it so strange when people play favorites[/quote] Titans have been doing more melee damage for nearly a year, yet I didn't see you on your soapbox demanding other classes get parity to "compensate." As soon as Hunters get something, though, here you come swooping in. I wonder why. EDIT: downvoted? Guess I hit a nerve. :)
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8 years and people still don’t understand that mobility only slightly affects walking, strafing, and base jump height. 10 extra mobility is not going to give Hunters the edge you think it will.
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Then it's not fair that Titan has a higher base melee damage than Hunter and Warlock like it currently does
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Because they need it. I don’t know if you’ve been informed yet, but the upcoming armor changes are going to severely screw hunters play style. Look into Gambler’s Dodge.
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It’s not extra stats. The mobility stat no longer exists. They’ll walk something like 0.05% faster. Get over it.
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Editado por Ghostfire239: 6/10/2025 7:06:23 PMI like how people are all up in arms about 10 mobility, yet no one had any issue when Bungie gave titans a buff to make their base melee damage higher than other classes back in episode Revenant. Sounds to me like y’all are playing favourites too.
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Because mobility is a throw away for titan and warlock. Biggest class nerf nobody talks about for a decade. Deal with it.
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You're complaining for Titans and Warlocks about something they don't even use or need? Comical.
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I don’t like that Hunters get to use up to 6 fragments slots, as the Warlock gets 4. I hear it’s unfair Titans get intrinsic better melee. Hunters get intrinsic aiming while jumping with bows. This 3.0 rework has really squeezed the warlock thin, so much so that it’s the class that is picked up the least by other classed mains. By that I mean Hunter mains alternate to Titan and vice-Versa. This stat business to me seems unfair. Why aren’t the classes distributed evenly? On my Warlock I’m currently using a Contraverse Hold build. In order to make it operate, requires me to have NEGATIVE-30 stat points. That is a big hit to the stat distribution and is why even something as simple as TEN points is a pretty big deal.
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This is so redicules, the issue prbly is comming from the fact that when d2 launch hunters had higher intrinsic base mobility with armor etc. And for ppl complaining about this stat like realy? For those who think this will effect the game you are redicules, ill explain why. This will only effect strafe scaler. Aka from the 9 to 10 mob strafe scaler, this is a 0.2 second extra movement speed with starting, not running just walk speed. Not only that this to a scaler that’s mainly prevelend on console, pc barley has this issue with keyboard input being significantly faster, that’s why controller players like to play on higher mobility. This on a scaler that max out on 12,5% anyway. The max to go faster is 12,5% then (3 mob base) 4,76 meters per second to 5,95 (10 mob base ) meters per second. But now titans and warlocks will have there mob set to 5.78 meters per second what a nerf. Lets grab the pitch forks.., and we are not even talking about adding lightweight or movement exotics because those will immediately put you at the cap of movement speed and over. This -blam!- does not stack!!!!!!!!!!!! So when you have exotics like; dunemarches, lionrampant,pk, transfer, Luna equipped you allready go over the limit of 5,95 meters per second strafe speed. If you add rose, redrix, mida, chaperone, lemonarc, bxr, etc etc to the mix it doenst even matter how many intrinsic mob you have you max out immediately. Even if you have 3 mob you strafe scaler is max out with a combination of these exotics and weapons…. Aka stop complaining
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[quote]Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. Just randomly giving hunters extra stats for no reason is so strange. I know someone is going to read this and say "BuT hUnTeRs ArE tHe MoBiLiTy ClAsS." And to that i say, but titans are the resilience class, and warlocks are the recovery class. Why do they not get an advantage in their respective identities? And just to be clear, I'm not advocating each class having an advantage at base. I'm advocating just making all the bases of mobility, resilience, and health being the same on all classes. You can't just level everything out and then just say "let's give hunters the advantage over every other class." Aren't hunters already the most played characters? Doesn't Bungie want to to encourage people to be drawn to all the characters as evenly as possible? I don't know. I just find it so strange when people play favorites[/quote] Titans have more melee damage Warlocks have more melee range Hunters have slightly higher base walking speed and jump height. Sounds like they should do more of these.
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Editado por NotCreative123: 6/11/2025 4:11:21 PMLol, by that logic, why not make all classes have the same supers, abilities, melees at that point? Just consider the +10 Mobility part of the Hunter kit, same way that Titans get bonus melee damage or that Warlocks have access to the arc slide melee. Each Class has abilities and stats that are not available to the others. Deal.
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Titan and warlock jumps are such that you need 3 mobility or less to move faster because of the hop. Many good players keep mobility very low because of this. Hunters have no floating jump to make use of this so 10 mobility is the way.
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Editado por The Hermit IX: 6/10/2025 8:24:55 PMThe one thing I don’t like so far about the changes is why they made mobility so low. I also don’t understand why Hunters have 10 more when all classes receive the same resilience and recovery. It should be 70 for all 3 classes with the option to run the mod to get to 100.
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I agree, but the game and dev team are full of Hunter mains, so there's basically 0 chance any of them will see reason~
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Historically Hunters are the only class that really need mobility because as a stat, on Warlocks and Titans it actually worked against them because it made their top speed slower. Moving mobility to mod sockets instead of a stat is just a nerf for Hunters because it means they are going to have to use all their leg mods on mobility whereas Titans and Warlocks will have the freedom to pick and choose what they want. Neither Warlocks or Titans need an extra bump to any stat to make up for Hunters getting a +10 mobility.
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A warlock is 10 times faster than a hunter I 1v1d a warlock and I could not keep up every time a hit a shot he’s half away across the map
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Have you never seen a Hunter frantically equipping Stompees at the mere mention of a jumping puzzle ? I think there's certain jumps that would be impossible for hunters to make if they didnt get the extra mobility lol
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They need it to get outta the way of my GREAVES👊🏻
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Yes. This!!!!
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[quote]Bungie, if you're gonna give hunters an extra 10 mobility at base, then you need to give titans and extra resilience bump at base, and warlocks an extra bump to class ability at base. Or, just give all classes the same base mobility, health, and class. [/quote] A few thoughts: • Granting Titans a bump to Resilience doesn’t really make sense because (per the latest TWID) all three Classes will have the equivalent of 100 by default, which seems like plenty as most players don’t even bother to max out this stat under the current system. • Your suggestion to give Warlocks a bonus to the Class stat is a clear outlier compared to giving Titans more Resilience and Hunters more Mobility as the Class stat, being one of the six [i]featured stats[/i] (for lack of a better term) under the updated system, will grant additional functionality past 100 points and such a boost to the stat would allow Warlocks to reach this bonus more easily. A more balanced approach would be to grant Warlocks a bonus to Recovery (the third of the stats not being brought forward into the new system) which is being set to “around what 60 once was” for all three Classes. • A fairly compelling argument has been made that because Titans and Warlocks each already have intrinsic bonuses to their Classes, with Titans’ bonus to uncharged Melee damage and Warlocks’ increased uncharged Melee range, the decision to give Hunters slightly improved Mobility actually brings them up to parity with the other two Classes. (΄◉◞౪◟◉`)