Nothing too crazy. Like 5% or something.
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It would be a welcome change because they definitely are clunky to kill things with, but I will say the insane strength of the healing ability makes them still top tier weapons, just in kind of specific situations where you basically dont need to kill anything with your primary. Their use is also really only justified in very hard content where you die easily, which there is not much of with damage resistance stacking being as strong as it is right now. I like them in master raids because if you have one person sacrifice their loadout for healing for the whole team it can be worth it. I also find them invaluable in master nether because they override the no healing. I would never use them in normal strikes or seasonal content because you just dont need that survivability.