Make swords and glaive melee weapons not use ammo but run on stamina that recharges
Remove awkward jump sequences from all missions, nobody enjoys those, simplify all traversal.
Remove puzzles, nobody cares about all that, we just want to clear content and get loot.
Never implement a barrow dyad/catalyst type of grind ever again.
NEVER nerf anything.
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I will say there should be SOME puzzle stuff in D2, but not as harshly put in as Bungie has been doing now. Look at second encounter of Sundered. No one knows what the other symbols even do. All we know is stop to increase dps phase and kill to start dps phase. I do agree on the rest of it though, but the sword thing feels a bit weird to me. The ammo thing kind of balances it for things like Crucible, but I would say the ammo should honestly be for the heavy attack.
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We figured out rather quickly which effects the symbols trigger.
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I agree with you, but it's out there what those wheel things do. I think Dattos (or was it Cross - I've seen it anyway) vid covers them.
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As far as I have seen, the only ones we know are stop and kill. Knowledge as it has been tested doesn't actually give a damage buff for dps phase and the only thing the others do are spawn enemies when the dials rotate. Even with those videos, it's still a confusing mess to understand. Like for example, I've had Ogres spawn when their dial wasn't even highlighted at times and those things have far too much health.
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Ammo for the heavy attack is fair