**Okay, so I know this is a hot topic — especially now that people have seen the *Marathon* reveal.**
Let’s be real: *Destiny 3* isn’t what Bungie wants, even though it’s exactly what a lot of the community is expecting. I’d personally love to see a D3 just like most of the D2 player base, but that’s clearly not the direction Bungie is aiming for.
I want to speculate a bit — if we *do* get a D3, I don’t think it’ll be the game the community actually wants. Here’s why:
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### 1. **The Engine Debate is Overblown**
The talk around the game engine is a bit much. If Bungie makes a D3, it’s going to run on the same engine — or a modified version of it — because that’s what they know. Building an entirely new engine is *extremely* expensive and time-consuming.
People asking for Unreal Engine 5 don’t realize the amount of system engineers Bungie would need to hire just to get up to speed. Think engine issues are bad now? Imagine them with a dev team unfamiliar with a new engine. That transition would be *brutal*.
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### 2. **The Reset Illusion**
Sure, a full reset will bring that exciting “fresh grind” energy for a bit. But very quickly, players will start noticing what’s *missing*. Subclasses, abilities, weapons — all the things we’ve spent years building up in D2 won’t carry over. Bungie won’t bring everything back right away. They’ll launch D3 with the bare minimum and slowly build up again.
And just like that, we’ll be begging for D2 content in D3.
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### 3. **Recycled Content & Barebones Launch**
Expect recycled areas and a thin story at launch — just like D1 and vanilla D2. I remember starting D2 and thinking, “This feels like a regular DLC, not a new game.”
We’ve seen this before. A true "new game" feeling isn’t guaranteed just because of a new number in the title.
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### 4. **What Players Want But Won’t Get Right Away**
Players want D3 because they’re craving systemic change — a fresh grind and major overhauls. But big changes are hard to pull off in a live-service model. Bungie can’t afford to overhaul every system all at once. Most of their dev budget post-launch will go toward keeping the content pipeline going — not reinventing every mechanic.
Think about *Forsaken* — it was a banger because it came after Bungie shipped a barebones base game, got ROI, then reinvested. D3 will likely follow the same MVP (Minimum Viable Product) model. Yes, we *want* a launch like *Forsaken*, but that’s just not how live-service funding works.
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### 5. **New Player Experience Still Lacking**
This is one area where Bungie *could* improve massively in D3 — and frankly, *should*. D2’s onboarding for new players is a mess. In-game LFG helps a little, but it’s not enough.
The game doesn’t explain anything well. No numbers on perks, no guidance on what to do, and a huge disconnect between regular play and the endgame. New players get wrecked in endgame content unless they use meta builds — and they have no clue which builds those even are.
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### 6. **D3 Isn’t Necessary — These Changes Can Happen in D2**
Almost everything I mentioned above? It could be done in D2 right now. Bungie has a solid sandbox — they just need to improve the storytelling and new player experience. Even the price point needs to reflect the value better.
I think the full game (all content + latest DLC) should always be around $100. And even that’s a big ask. But for returning players and newcomers alike, it would make onboarding way easier and more worth it.
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TL;DR:
A D3 might sound exciting, but unless Bungie radically changes how they build and support the game, we’re looking at the same cycle again — new coat of paint, same underlying issues. Most of what we want from D3 could actually be fixed in D2.
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So please don’t just dump on Marathon and say, “They should’ve made D3 instead.” That doesn’t move the conversation forward.
Instead, let’s talk about this:
What would Destiny 3 actually bring to the table that Destiny 2 can’t do right now?
And more importantly — could Bungie realistically add those things into D2 without massively disrupting the current game?
Let’s keep it focused and constructive.
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People trust bungies higher ups to not scam them is 1 of the biggest issues Another big issue is they expect way too much from these same higher ups. They really think they'll make a d3 that won't end up as another d2. Massively downgraded gameplay, lack of loot, lack of things to do, etc. D2 was lucky that d1 was only 2 years old by the time it came out so it only took about 2 years to match d1 in content. D3 would need like 8 years.
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I don't want Bungie to make Destiny 3. In fact, all I want to see Bungie do is disappear forever. Just like the paid content they stole from me. I would like to see a competent and trustworthy studio make Destiny 3. Personally I'd like it to lean into RPG elements in an open world galaxy. With base building, ship building a sensible game economy, and ai companions. Single player and co-op. A game that lives up to and exceeds Destiny's original potential. Not a crappy live service casino that fleeces its customers.
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So the problem (what I think) with destiny 2 is they tried to expand on what we already had they didn’t start fresh and add to it, with every DLC they just kept piling more on top, sure they reset our peak light level but we all were still at that “already levelled” point which in my opinion didn’t give me the feeling of accomplishment of actually building my way up again cause I’m already very close to the peak, I got bored of being fairly skilled compared to someone who just bought the game. Sure I could start a new character but the progression just to get to the point I was at is mind boggling! Sure I could use that silly thing that skipped the game to be up there but where’s the fun in that? The problem lies within how they set the game out, they wanted it to have replay ability but at the same time they didn’t want to make you start from new with every DLC and to me that’s where the game shot itself in the foot now it’s stuck in a vicious cycle of slight leveling every DLC. Why not allow us to go as high as we want in the light level system and not cap us? Why can’t we obtain 9999 light level? Why not have more difficult challenges as we progress to 9999 light, too bad if little Timmy is stuck at 3876 light…. Get skilled and rise through the ranks to become 9999 light
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[quote]**Okay, so I know this is a hot topic — especially now that people have seen the *Marathon* reveal.** Let’s be real: *Destiny 3* isn’t what Bungie wants, even though it’s exactly what a lot of the community is expecting. I’d personally love to see a D3 just like most of the D2 player base, but that’s clearly not the direction Bungie is aiming for. I want to speculate a bit — if we *do* get a D3, I don’t think it’ll be the game the community actually wants. Here’s why: --- ### 1. **The Engine Debate is Overblown** The talk around the game engine is a bit much. If Bungie makes a D3, it’s going to run on the same engine — or a modified version of it — because that’s what they know. Building an entirely new engine is *extremely* expensive and time-consuming. People asking for Unreal Engine 5 don’t realize the amount of system engineers Bungie would need to hire just to get up to speed. Think engine issues are bad now? Imagine them with a dev team unfamiliar with a new engine. That transition would be *brutal*. --- ### 2. **The Reset Illusion** Sure, a full reset will bring that exciting “fresh grind” energy for a bit. But very quickly, players will start noticing what’s *missing*. Subclasses, abilities, weapons — all the things we’ve spent years building up in D2 won’t carry over. Bungie won’t bring everything back right away. They’ll launch D3 with the bare minimum and slowly build up again. And just like that, we’ll be begging for D2 content in D3. --- ### 3. **Recycled Content & Barebones Launch** Expect recycled areas and a thin story at launch — just like D1 and vanilla D2. I remember starting D2 and thinking, “This feels like a regular DLC, not a new game.” We’ve seen this before. A true "new game" feeling isn’t guaranteed just because of a new number in the title. --- ### 4. **What Players Want But Won’t Get Right Away** Players want D3 because they’re craving systemic change — a fresh grind and major overhauls. But big changes are hard to pull off in a live-service model. Bungie can’t afford to overhaul every system all at once. Most of their dev budget post-launch will go toward keeping the content pipeline going — not reinventing every mechanic. Think about *Forsaken* — it was a banger because it came after Bungie shipped a barebones base game, got ROI, then reinvested. D3 will likely follow the same MVP (Minimum Viable Product) model. Yes, we *want* a launch like *Forsaken*, but that’s just not how live-service funding works. --- ### 5. **New Player Experience Still Lacking** This is one area where Bungie *could* improve massively in D3 — and frankly, *should*. D2’s onboarding for new players is a mess. In-game LFG helps a little, but it’s not enough. The game doesn’t explain anything well. No numbers on perks, no guidance on what to do, and a huge disconnect between regular play and the endgame. New players get wrecked in endgame content unless they use meta builds — and they have no clue which builds those even are. --- ### 6. **D3 Isn’t Necessary — These Changes Can Happen in D2** Almost everything I mentioned above? It could be done in D2 right now. Bungie has a solid sandbox — they just need to improve the storytelling and new player experience. Even the price point needs to reflect the value better. I think the full game (all content + latest DLC) should always be around $100. And even that’s a big ask. But for returning players and newcomers alike, it would make onboarding way easier and more worth it. --- TL;DR: A D3 might sound exciting, but unless Bungie radically changes how they build and support the game, we’re looking at the same cycle again — new coat of paint, same underlying issues. Most of what we want from D3 could actually be fixed in D2. --- So please don’t just dump on Marathon and say, “They should’ve made D3 instead.” That doesn’t move the conversation forward. Instead, let’s talk about this: What would Destiny 3 actually bring to the table that Destiny 2 can’t do right now? And more importantly — could Bungie realistically add those things into D2 without massively disrupting the current game? Let’s keep it focused and constructive.[/quote] Just having dedicated servers, would be a monumental step.
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Have great servers. Developers who actually have a say, and are dedicated to D3. Pete fired.
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Here is what I would like to see from D3 but know would be to large of a change to actually ever come. D3 should include the whole of the Light and Dark Saga as the base game. While by technicality, this would all be refurbished and Old Content, this gives Bungie the freedom to improve the lacking Campaigns, and bring everything up to the Witch Queen/Lightfall/Final Shape type of Campaign, as all of them (while having varying degrees of success narratively) are entertaining in difficulty and engagement. Imagine every Campaign being like this, including Campaigns like Forsaken and Taken King. Having all the Campaigns in the game will also allow Bungie to create a base level of balance for the game and good New Player Onboarding system where upon the game is focused on getting the player through the Campaigns, Strikes, and a Narrative (base level) raid. The second major change I want to see is to subclasses. So, we keep the three characters cause that’s just fun, but we completely remove the barrier between all the subclasses. So, to start, first Campaign, you’ll get a choice between two starting subclass types per character, matching the original D1 subclasses. Throughout the campaign, you’ll level up, gain new abilities, so on so forth, similar to prismatic in Final Shape. The Secondary Subclass type you didn’t choose will be set in reserve, waiting for a later point for you to unlock it. The next Subclass type you will unlock will match those in the Taken King, but unlike both D1 and D2 subclasses where upon they are separated, this next subclass will be directly integrated into the existing subclass you already have. Say you started with a Voidlock. In Taken King, you’ll essentially have a Void and Arc Prismatic Warlock. Finally, in Red War, you’ll gain the subclass type that you didn’t choose back when you first started the character. If we are continuing with the Voidlock example, this will finally be the Solarlock subclass type that will be integrated into the Light Prismatic you have. Finally, in Beyond Light, you’ll get a Darkness Subclass, but to continue with the idea of Prismatic, this Darkness system will mimic the current Light System, but will not be integrated into the Light System. You’ll essentially have a Light and Dark Prismatic System. You then gain Strand in Lightfall, and finally, in Final Shape, both systems are combined, albeit both base systems were designed with the idea of the later combination, so both systems will lose nothing upon being combined. This will essentially make the playercharacter more accurate to the whole Lore but also, it will give players a taste of Prismatic without giving them prismatic outright. I have more overhauls I would make to the Subclass System, Planets and Locations, and how players interact with MID GAME CONTENT (a base Raid should be considered Mid Game)
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Editado por Hunter_Umbra: 4/26/2025 9:13:10 AMI personally don’t need a new game for a fresh start. Sunsetting was definitely implemented poorly, but I was pretty open to it. The problem is we don’t have the ability to invest in our gear enough to make so much of it obsolete at once. To this day I’m still without a good void sidearm (by that I mean adaptive or 3-burst, which are my preferences). As for the content and locations, I think most of us would be willing to trade the two oldest locations (EDZ and Nessus) for new ones that are of similar sizes. Long story short, I think the majority of players just want fundamental, ground-breaking changes, and we know that the simplest way of doing that is a completely new game.
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Fix the Tower that was damaged in the Red War
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The basic premise of this post is ludicrous. Essentially the OP is arguing that D3 isn’t the right move because Bungie is lazy and will do a half-baked job producing it. It doesn’t have to be Bungie that produces D3 as they are no longer the sole owners of the IP, engine, or the studio. If the reason D3 isn’t being produced and players are walking away from D2 due to it’s instability, bugs, lacking of quality control, and dated graphics - then the issue isn’t that D3 is needed or warranted, but rather that the studio isn’t capable of the task.
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I have a terrible gut feeling that that ship has sailed. I would hazard a guess that if they did do a d3, it wouldn't catch fire like alot of people would expect (as in, retain a high player base). Just being debbie downer for a second.
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Read most of what you mentioned (not all) but I get the gist. Essentially, D3 needs to introduce aspects(not the subclass) that can’t be in D2. Clan spaces is something I’ve wanted for some time. Customizable areas for clans. As it stands, Clans are just another way for players to filter their friends list. I also think the way Raids and endgame are approached needs to fundamentally change. Same with the sandbox. It’s stuff that *could* happen in D2 but I don’t ever see happening.
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Editado por NerdslayerNo1: 4/25/2025 9:55:24 PM[i][u]In one single drop not piecemeal[/u][/i] you'd get all new pvp maps, 4 new planets with new patrol zones, new gambit maps, 10 new strikes, entire sandbox refresh, new things search for, fixes to low hanging fruit problems, new raids, complete vendor refresh, all new armor, all new weapons, a new campaign story, new seasonal activity, new social space, new shaders, new emblems, and most importantly something that's not the same game as d2.
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It would be an opportunity to fix fundamental issues the game has because it wasn’t designed to be around for this long. What Bungie should have done is once they decided to scrap the ideas they had for D3 and went with Beyond Light instead; they should have just restarted development on D3 instead of scrapping it all together. Now is the perfect time for it and they’d have had 5 years to work on it.
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Editado por Duke: 4/25/2025 2:09:39 PMBig things for me: 1. Opportunity to break off old gen consoles, which are absolutely hampering progress, or at the very least holding us back from having more of the game available to us. 2. Refresh. You addressed this...albeit poorly IMO lol. A reset does not automatically mean we end up begging for D2 content. It also doesn't mean we immediately look around and say X is missing in a NEW game, especially when comparing it to one that's been running for 7 years. At least, the people of us with functioning brains won't do that because we understand context. I understand there would likely still be plenty of dumb people who think the sequel should release with as much content as the 7 year long game, but hey, you can't fix stupid, and you certainly can't let it keep you from making a new game. 3. It also lets them undo a bunch of bad system decisions, like AE and abilities 3.0, or bad modes, like Gambit, and either iterate on them, or just ditch them completely, without having to worry about how it effects a live game that already utlizes that content/system. At the end of the day, a D3 lets them tear down as much as they want and build back as much as they want. We as players are all going to quibble and disagree about which things need to go and which need to stay, but a new title allows them the flexibility to do stuff like that and it not impact a live, current game. It also allows them to recenter on their target audience, lean heavier into the things they want the game to be and further away from things they don't. Could they do a lot of this with D2? Sure, but they couldn't do all of it and they certainly couldn't take their time with it the way they could a D3.
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This is the biggest copium post. Reworking the engine and upscaling to allow 10x the assets in the game would actually give space to destiny to evolve. And bring back our sunset content. As far as a d3, relaunching solves many issues the game has. #1 being onboarding. Everyone starting fresh is far less intimidating than jumping into a 10 year old game. This is the actual reason I've not played warframe. I don't want to start that far behind and have to learn all the systems.
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Could be get better tick rate and no melee whiffs in d2 ?
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Have more people playing it🤣
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It let's them build it back up from the ground up, the amount of tangled up code after being up for six years is breaking at the seams, with a fresh start and with taking what they've learned from D2 they could simplify things down and remove unnecessary fluff that's no longer relevant. A simple example would be subclasses 3.0 going into 4.0 which is basically prismatic, just having access to all abilities in a single subclass and mixing them together. A more complex one would be rebuilding the ways Ritual activity's work, namely strikes. I'm going to make a comparison to 40k Space marine 2 here. The missions in there have randomness to them, such as enemy spawns and unique interactions such as calling in reinforcements or special units (Extremis) That are serious threats that can spawn in and mess you up. I honestly think strikes in the next iteration should learn from this. It get's stale when you know exactly where every single enemy and champ spawn in with little to no change or challenge.
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The engine thing is not overblown, and it's probably the main reason another game would be good. Of course it will take them time to adjust. That's why they would only change the engine when leaping from d2 to d3. Dedicated servers...
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My biggest issues with Destiny are the latency and number of cheaters inside of PVP. Bungie is probably capable of reducing cheaters in D2, but the latency issue will likely persist as long as p2p servers are used.
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[quote] ### 1. **The Engine Debate is Overblown** The talk around the game engine is a bit much. If Bungie makes a D3, it’s going to run on the same engine — or a modified version of it — because that’s what they know. Building an entirely new engine is *extremely* expensive and time-consuming. People asking for Unreal Engine 5 don’t realize the amount of system engineers Bungie would need to hire just to get up to speed. Think engine issues are bad now? Imagine them with a dev team unfamiliar with a new engine. That transition would be *brutal*. [/quote] So first off, you can modify the engine much faster and more efficient when you arent having a live version of the game going out to the public every few weeks. You can make changes from the ground up when you don't have thousands of weapons and armors, menus, interactions etc that can all go haywire if you try to modify any of the base skeleton. As for unreal, let's get this straight. I -blam!- hate unreal 5. Its -blam!- trash. That said unreal is one of the most taught engines in schools next to unity and one of the most used engines in the market. People are graduating having learned unreal then work at bungie and have to be onboarded for the modified tiger engine that they currently use. So currently the onboarding to use tiger engine is WORSE than if they swapped to unreal. [quote]### 2. **The Reset Illusion** Sure, a full reset will bring that exciting “fresh grind” energy for a bit. But very quickly, players will start noticing what’s *missing*. Subclasses, abilities, weapons — all the things we’ve spent years building up in D2 won’t carry over. Bungie won’t bring everything back right away. They’ll launch D3 with the bare minimum and slowly build up again. And just like that, we’ll be begging for D2 content in D3. [/quote] Yeah we don't carry over thats the reason. A fresh start with new things. I have hundreds of hours in PoE1 and still bought and played poe2. I have thousands in monster hunter world and still bought and played MHwilds. Subclasses need reworks, weapons need reworks, the verbs system needs to be redone, etc. I'm okay with starting over with a new game with less bloat and trash. [quote] ### 3. **Recycled Content & Barebones Launch** Expect recycled areas and a thin story at launch — just like D1 and vanilla D2. I remember starting D2 and thinking, “This feels like a regular DLC, not a new game.” We’ve seen this before. A true "new game" feeling isn’t guaranteed just because of a new number in the title. [/quote] Yeah it's gonna feel bare bones. Its how MMOs start and they build up. That said if they don't do dumb -blam!- like get rid of rng loot drops it can have a stronger start than D2 did [quote] ### 4. **What Players Want But Won’t Get Right Away** Players want D3 because they’re craving systemic change — a fresh grind and major overhauls. But big changes are hard to pull off in a live-service model. Bungie can’t afford to overhaul every system all at once. Most of their dev budget post-launch will go toward keeping the content pipeline going — not reinventing every mechanic. Think about *Forsaken* — it was a banger because it came after Bungie shipped a barebones base game, got ROI, then reinvested. D3 will likely follow the same MVP (Minimum Viable Product) model. Yes, we *want* a launch like *Forsaken*, but that’s just not how live-service funding works. [/quote] They didn't get RoI from D2. D2 was in such a bad spot that if Forsaken failed bungie was going to be dissolved by Activision. That said I agree they will likely drop d3 as a more barebones product and won't be anything like Forsaken. That said if they don't do something stupid like get rid of random loot drops they will be fine. [quote]5. **New Player Experience Still Lacking** This is one area where Bungie *could* improve massively in D3 — and frankly, *should*. D2’s onboarding for new players is a mess. In-game LFG helps a little, but it’s not enough. The game doesn’t explain anything well. No numbers on perks, no guidance on what to do, and a huge disconnect between regular play and the endgame. New players get wrecked in endgame content unless they use meta builds — and they have no clue which builds those even are. [/quote] I agree thoroughly. Getting rid of Red War really gutted onboarding and then like you said they don't explain anything at. I left d2 for like 2 years, came back and I just had -blam!- dumped on me and was like "eh I don't care, I'm just gonna go do dungeons or something". I can only imagine how convoluted and pointless it feels to a new player. [quote] ## 6. **D3 Isn’t Necessary — These Changes Can Happen in D2** Almost everything I mentioned above? It could be done in D2 right now. Bungie has a solid sandbox — they just need to improve the storytelling and new player experience. Even the price point needs to reflect the value better. I think the full game (all content + latest DLC) should always be around $100. And even that’s a big ask. But for returning players and newcomers alike, it would make onboarding way easier and more worth it. [/quote] The changes necessary cannot happen in D2. We already see how bad the game struggles as is. With what's necessary they're better off starting over and building it from the ground up. [quote]TL;DR: A D3 might sound exciting, but unless Bungie radically changes how they build and support the game, we’re looking at the same cycle again — new coat of paint, same underlying issues. Most of what we want from D3 could actually be fixed in D2.[/quote] I agree here. They need to make drastic changes. Things like: Modernize the enemy AI. Create the enemy AI to be faction unique New factions and enemies A new writing team A more modular variant of the engine built from the ground up so changes can be made quicker and more effectively without breaking the game every few weeks. Better onboarding Return mystery to the game. Changes to the weapon archetype system to better allow modifications for unique weapons They can remove powercreep from the game and plan better on long term to prevent it, or atleast reduce its prevalence in the long term A new subclass system entirely I mean the list goes on [quote] So please don’t just dump on Marathon and say, “They should’ve made D3 instead.” That doesn’t move the conversation forward. Instead, let’s talk about this: What would Destiny 3 actually bring to the table that Destiny 2 can’t do right now? And more importantly — could Bungie realistically add those things into D2 without massively disrupting the current game? Let’s keep it focused and constructive.[/quote] I'll dump on Marathon for looking like a lazy, uninspired, cash grab and they should have made D3 instead. The fact i saw the titan unpowered melee copy pasted as the default melee attack in the gameplay trailer and copy pasted reload animations told me everything I needed to know about Marathon.
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Content creators once more dictate the "opinion" of the remaining hardcore players who still play D2. A D3 would not change anything. As you mentioned, everything could be done within D2 to refresh the experience. Look at Overwatch and Counterstrike. Those games saw the issue with persistance and in game items so they did the overhaul and let players keep their stuff within the transition. D2 could do the exact same thing. We do not need a reset. We need Bungie to focus on the franchise is all. A half baked D3 with the current non existant motivation by Bungie for the franchise would turn out exactly like the uninspired Seasons and DLC for D2 turn out atm. Bungie fired half thei staff and half of the remaining staff was shifted towards Marathon and now failed other projects. Destiny needs Devs. We need passionate devs. Obviously we can't expect Forsaken like quality content when Bungie literally has a fration of the manpower from back then. They dont have vicarious visions, they dont have high moon studios and they have a quarter of their own dev team. Like Bungie needs to wake up and throw resources into Destiny again. Marathon will not attract a wider audience. Destiny did. Thats the core issue. Not some boring restart with nostalgia bait left and right, that all the 12 viewer andy streamers demand.
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Editado por Althanash: 4/25/2025 1:01:29 PMDedicated Servers they could move away from the mess that is peer to peer. A clean sweep of the sandbox. Take what they've learned from the previous 2 games and apply it to the 3rd. These are the two things they cannot realistically do in Destiny 2 without causing extensive disruption to the game. The sandbox itself cannot be reigned in without causing a major shift in player sentiment. D3 would offer a fresh perspective with an extensive past experience for the studio to draw from. An the possibility remains that they can bring D3 out on up to date hardware and software. Not the antique 14 year old tech they're still running D2 from. However from a realistic buisness standpoint. It is not the time to conduct this kind of endeavour. So we're stuck with a very shiny looking turd for a game. That went from a daily play to "eh I'll just pick it up when I have nothing else to play. Fool around an have fun then put it down again"
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Lost me at "most of the playerbase".
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The issue with Bungie's D2 engine is that it only had about 2 years of development before it launched. That and it was planned to be scrapped at the time [i]for[/i] a D3. That got canned after they split with Activision. So now they have an almost decade old engine with little to no amounts of modulation for ease of content creation and you get the sheize show we have now.
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It would give us a new start. We lowkey need one we are too OP now lmao. Feels like an isekai, we are now too powerfull for the destiny world. And would allow them to try to make pvp right. (Aka ignoring all the changes they made in pvp since beyond light as if they never happened)