JavaScript is required to use Bungie.net

Foros

publicado originalmente en: 20 changes that would fix Destiny 2
Editado por Tis-but-a-scratch: 4/24/2025 7:08:05 PM
4
Move away from MMO Move away from seasons Move away from FOMO Move away from trying to be cute like Fortnight Move away from exotic missions. Not all but back off some Move away from must have builds. Aspects, fragments, mods, artifacts, etc. it’s just too much. I want to play a FPS not Might and Magic-DnD Move away from arenas with endless overwhelming adds and terrible bosses and no cover. Severely punish cheaters Balance teams in PVP. Those are just off the top of my head.
English

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Editado por Jalapeño, Guiding Mind: 4/27/2025 12:22:43 AM
    I disagree. If you want to play a regular FPS there are hundreds to play. The reason I play destiny is because it is a FPS MMORPG. If I wanted to play an fps I would play Battlefield, Halo, CoD, HLL, and the list goes on. I come to destiny for those experiences, to gut them is to remove what makes destiny destiny

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Copy/pasted Destiny has never been widely considered a true MMORPG. While it incorporates elements of MMOs like persistent worlds, player-vs-environment (PvE) and PvP content, and shared resources, it deviates significantly from the traditional MMO structure. Bungie itself has consistently described the game as a "shared-world shooter" or an "action MMO". Here's why Destiny doesn't fit the typical MMO mold: No Massive Multiplayer: While Destiny supports multiplayer, it lacks the scale and persistent world features of a true MMO. The maximum number of players in a group is limited, and there's no persistent global player base that interacts freely. Focus on PvE and PvP: Destiny's primary focus is on player-versus-environment activities (PvE) and player-versus-player (PvP) combat, rather than player-driven world events and player-initiated content creation. Limited Character Customization: While Destiny offers character customization, it doesn't have the depth and flexibility of true MMOs, where players can customize their characters extensively and interact with a vast range of other players and content. No Player-Driven Economy: Destiny has a limited player-driven economy, with most items and currency being obtained through game events and vendors. Bungie's Own Labeling: Bungie has consistently labeled Destiny as a "shared-world shooter" or an "action MMO" rather than a traditional MMO, reflecting their game design philosophy. Instead, Destiny is more accurately described as a looter shooter with some MMO elements. It's a game where players can find and use a variety of weapons and armor, engaging in PvE and PvP activities in a persistent online world

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • And I agree with that. It isn’t a true MMO. However, it is as close as you can get when it comes to FPS, and my point that removing it would take away what makes destiny destiny still stands.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Lots of good suggestions, here, but I like builds!

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon