PLATFORM: Steam
SYSTEM INFO:
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 3696 Mhz, 6 Core(s), 12 Logical Processor(s)
GPU: NVIDIA GeForce RTX 2070
RAM: 16GB
GPU Driver Version: 31.0.15.3129
OS Version: Windows 10 Home
ISP Provider/Speed / Connection Type: Spectrum / 73mbps down 12mbps up / LAN
DxDiag: [url]https://pastebin.com/xrsCsFq8[/url]
ISSUE: Dodging twice disables Reaper armor mod.
REPRO STEPS:
1. Equip Reaper armor mod
2. Dodge
3. Dodge again
4. Get a final blow
5. No orb
ACTUAL RESULT: No orb is generated when dodging twice. It seems to be a toggle, where if you dodge a third time Reaper will work again. The same applies for your fourth and fifth dodges. Exotics that give you more dodges are also affected by this bug.
EXPECTED RESULT: Any number of dodges before a final blow should still generate an orb when using Reaper.
LINKS: [url]https://imgur.com/a/yMYngum[/url]
NOTES: This bug also applies to the extra dodges from The Sixth Coyote and Radiant Dance Machines. Dives (deadfall, ensnaring slam, etc.) are [b]not[/b] affected by this because armor mods don't count those as class abilities. Titan barricades and Warlock rifts are unaffected and are working with Reaper as intended.
EDIT: dives not counting as class abilities is a [url=https://www.bungie.net/en/Forums/Post/262440578?sort=0&page=0]known bug[/url]
EDIT 2: dives not counting as class abilities has been fixed, but this reaper bug has not.
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Dodging twice is still cancelling Reaper's effect in Season of the Deep