JavaScript is required to use Bungie.net

Xûr

1d 13h 56m
Curios
3
Heavy Ammo Synthesis
Consumable
Heavy Ammo Synthesis
Consumable Common
Single-use Ghost manufacturing package. Instantly replenish heavy weapon ammunition.
10
Heavy Ammo Synthesis
Consumable
Heavy Ammo Synthesis
Consumable Common
Single-use Ghost manufacturing package. Instantly replenish heavy weapon ammunition.
5
Three of Coins
Consumable
Three of Coins
Consumable Rare
Stackable effect that increases the chances the next Ultra you defeat or Crucible match you complete will award an Exotic Engram.
3
Glass Needles
Material
Glass Needles
Material Rare
Slivers of glassy material that appear to alter the flow of time around them.

Said to be used by the Nine to transform the properties of Exotic gear.
Plasma Drive
Vehicle Upgrade
Plasma Drive
Vehicle Upgrade Legendary
Permanently upgrades an equipped Rare Sparrow to improve overall speed and durability.
"Emerald Coil"
Vehicle Upgrade
"Emerald Coil"
Vehicle Upgrade Legendary
A strangely tuned drive that produces a greenish contrail under boost.

Permanently upgrades an equipped Rare Sparrow to improve speed and durability.
Material Exchange
Mote of Light
Consumable
Mote of Light
Consumable Rare
A brilliant spark of the Traveler's Light.

Can be consumed to apply experience to your equipped gear.
Exotic Shard
Material
Exotic Shard
Material Exotic
A remnant that almost seems to have a life of its own. Can be used to unlock the full power of Exotic gear.
Exotic Gear
Legacy Engram
Gauntlet Engram
Legacy Engram
Gauntlet Engram Exotic
An engram with remarkable but familiar markers. A Cryptarch would be pleased to decode it.
No Backup Plans
Gauntlets
No Backup Plans
Gauntlets Exotic
350 Defense
No ammo? No problem.
Intellect 40
Strength 35
Shotgun kills trigger Force Barrier and Force Barrier's duration is increased.
Increased melee attack speed.
Gain bonus melee energy on grenade hits.
Increased reload speed with Shotguns.
Increased reload speed with Machine Guns.
Skyburners Annex
Helmet
Skyburners Annex
Helmet Exotic
350 Defense
"To die twice in a strange land: first by Oryx's hand, then by yours."
Intellect 39
Strength 40
Chance to create Orbs on Heavy Weapon kills. With a full Super, Orbs may grant Special Ammo.
Gain bonus Super energy on Grenade kills.
Gain bonus Super energy from Heavy Weapon kills on minions of the Darkness.
Bonus grenade energy on Orb pickup.
Starfire Protocol
Chest Armor
Starfire Protocol
Chest Armor Exotic
350 Defense
13.4 billion years ago, the first stars kindled out of darkness, seeding the future of all life.
Discipline 55
Strength 52
Gain an additional Fusion Grenade charge.
Reduces incoming Arc Burn damage.
Increased Armor when using a Solar-based subclass.
Carry more ammo for Special Weapons.
Carry more ammo for Heavy Weapons.
No Land Beyond
Sniper Rifle
No Land Beyond
Sniper Rifle Exotic
350 Attack
Every hit blazes the path to our reclamation.
Rate of Fire 19
Impact 31
Range 96
Stability 32
Reload 62
Magazine 6
Increased precision damage. Kills briefly increase damage against next target.
This Exotic Sniper Rifle can be equipped in the primary weapon slot.
Weapon Bundles
Bad Juju and Hoodoom
Bad Juju and Hoodoom
Exotic
Grants the exotic weapon Bad Juju and the Hoodoom Ornament.

This item is nonreturnable.
Telesto and Lingering Vestige
Telesto and Lingering Vestige
Exotic
Grants the exotic weapon Telesto and the Lingering Vestige Ornament.

This item is nonreturnable.
preload icon
preload icon
preload icon
You are not allowed to view this content.