Let's Plow the Road!
Breakthrough: As a team, defeat each defending opponent at least once after deploying the Breaker and before their base is exposed.
Breakthrough: As a team, defeat each defending opponent at least once after deploying the Breaker and before their base is exposed.
Better Late than Never
Breakthrough: Hack your opponent's vault in Sudden Death.
Breakthrough: Hack your opponent's vault in Sudden Death.
You're Breaking Up
Breakthrough: In a single life, defeat three opponents attempting to deploy the Breaker.
Breakthrough: In a single life, defeat three opponents attempting to deploy the Breaker.
The Line Must Be Drawn Here!
Breakthrough: Defend your vault without allowing your opponents to gain any capture progress.
Breakthrough: Defend your vault without allowing your opponents to gain any capture progress.
Steamroller
Breakthrough: Win a round by deploying the Breaker and hacking your opponent's vault in under a minute total.
Breakthrough: Win a round by deploying the Breaker and hacking your opponent's vault in under a minute total.
Perimeter Control
Control: In a single life, defeat three opponents attempting to capture your team's capture zones.
Control: In a single life, defeat three opponents attempting to capture your team's capture zones.
Reclaimer
Control: Recapture a zone within 15 seconds of it being captured by your opponents.
Control: Recapture a zone within 15 seconds of it being captured by your opponents.
Capture and Control
Control: Defeat two opponents with Zone Advantage within 10 seconds of capturing a zone.
Control: Defeat two opponents with Zone Advantage within 10 seconds of capturing a zone.
Flagbearer
Control: Complete a Control match with the most combined Advantage and Power Play kills.
Control: Complete a Control match with the most combined Advantage and Power Play kills.
Dominant Advantage
Control: Score five Advantage or Power Play kills before the opponent recaptures a zone.
Control: Score five Advantage or Power Play kills before the opponent recaptures a zone.
Counter Attack
Countdown: Defeat an opponent within 5 seconds of them setting a charge.
Countdown: Defeat an opponent within 5 seconds of them setting a charge.
Pyrotechnics
Countdown: Set a charge that successfully detonates.
Countdown: Set a charge that successfully detonates.
Bombs? What Bombs?
Countdown: Defuse multiple charges in a single match.
Countdown: Defuse multiple charges in a single match.
Last Stand
Countdown: Defuse the charge as the last Guardian standing.
Countdown: Defuse the charge as the last Guardian standing.
The Gang's All Here
Countdown: Win a round with your entire team alive.
Countdown: Win a round with your entire team alive.
Speedrunner
Elimination: As a team, win a round within 20 seconds.
Elimination: As a team, win a round within 20 seconds.
Back in the Fight
Elimination: Revive all teammates as the last Guardian standing.
Elimination: Revive all teammates as the last Guardian standing.
Oldest Trick in the Book
Elimination: Eliminate both an opponent who was just revived and the opponent who revived them.
Elimination: Eliminate both an opponent who was just revived and the opponent who revived them.
Sharing is Caring
Elimination: As a team, win a round in which each player eliminates a different opponent and no opponent is revived.
Elimination: As a team, win a round in which each player eliminates a different opponent and no opponent is revived.
Process of Elimination
Elimination: In a single round, eliminate all opponents without any assistance from your teammates.
Elimination: In a single round, eliminate all opponents without any assistance from your teammates.
We're Halfway There
Lockdown: Reach 50% progress without being halted or controlling fewer than two zones.
Lockdown: Reach 50% progress without being halted or controlling fewer than two zones.
Nice Try
Lockdown: Defeat an opponent attempting to capture a third zone.
Lockdown: Defeat an opponent attempting to capture a third zone.
Slow and Steady
Lockdown: Win a match without earning a Lockdown.
Lockdown: Win a match without earning a Lockdown.
Still Counts!
Lockdown: Win a round with a Lockdown while trailing in total progress.
Lockdown: Win a round with a Lockdown while trailing in total progress.
Last Line
Lockdown: Block a Lockdown by halting capture progress and recapturing a zone.
Lockdown: Block a Lockdown by halting capture progress and recapturing a zone.
Light 'Em Up
Mayhem: Cast the first Super of the match.
Mayhem: Cast the first Super of the match.
Fire in the Hole!
Mayhem: In a single life, land five grenade final blows.
Mayhem: In a single life, land five grenade final blows.
Punch and Pie
Mayhem: In a single life, land three melee final blows.
Mayhem: In a single life, land three melee final blows.
Superstar
Mayhem: In a single life, cast three Supers.
Mayhem: In a single life, cast three Supers.
By Our Powers Combined…
Mayhem: As a team, rapidly cast all of your Supers.
Mayhem: As a team, rapidly cast all of your Supers.
Clear a Path
In Rift in a single Spark run, defeat 2 opponents who damage your team's Runner.
In Rift in a single Spark run, defeat 2 opponents who damage your team's Runner.
Spark Denied
In Rift, defeat an opposing Spark Runner near the Rift.
In Rift, defeat an opposing Spark Runner near the Rift.
Sweep the Leg
In Rift, defeat an opposing Spark Runner 3 times in a single match.
In Rift, defeat an opposing Spark Runner 3 times in a single match.
Caiatl's Dominance
Rift: Capture the Spark 3 times in a single match.
Rift: Capture the Spark 3 times in a single match.
Saladin's Run
Complete a Rift match with 2 or more carries and a 100% capture rate.
Complete a Rift match with 2 or more carries and a 100% capture rate.
Best in Class
Rumble: In a single life, defeat at least one Hunter, one Titan, and one Warlock.
Rumble: In a single life, defeat at least one Hunter, one Titan, and one Warlock.
Assassin
Rumble: In a single life, land three unassisted final blows without taking any damage in between.
Rumble: In a single life, land three unassisted final blows without taking any damage in between.
Pickpocket
Rumble: In a single life, steal five final blows from your opponents.
Rumble: In a single life, steal five final blows from your opponents.
Podium Finish
Rumble: Finish in the top three.
Rumble: Finish in the top three.
Round Robin
Rumble: In a single life, defeat each opposing player at least once.
Rumble: In a single life, defeat each opposing player at least once.
Local Maxima
Showdown: Defeat the most opponents in a single round.
Showdown: Defeat the most opponents in a single round.
Denial of Service
Showdown: As a team, collect three consecutive ammo crates in a single match.
Showdown: As a team, collect three consecutive ammo crates in a single match.
Clawing Back
Showdown: Within a round, retake the lead after trailing by 5 points.
Showdown: Within a round, retake the lead after trailing by 5 points.
When the Dust Clears
Showdown: Win a Final Showdown in which your entire team survives.
Showdown: Win a Final Showdown in which your entire team survives.
We're Not Done Yet
Showdown: Force a Final Showdown round after trailing 0–2.
Showdown: Force a Final Showdown round after trailing 0–2.
First Secure
Supremacy: Secure the first crest in a match.
Supremacy: Secure the first crest in a match.
Steadfast Ally
Supremacy: Recover three allied crests in a single life.
Supremacy: Recover three allied crests in a single life.
Safe and Secured
Supremacy: Secure three opposing crests in a single life.
Supremacy: Secure three opposing crests in a single life.
Crestfallen
Supremacy: In a single life, create five consecutive crests that are secured by your teammates.
Supremacy: In a single life, create five consecutive crests that are secured by your teammates.
My Crest is My Own
Supremacy: Complete a match in which your crest is never collected by an opponent.
Supremacy: Complete a match in which your crest is never collected by an opponent.
Lone Gun
Survival: Win a round as the last surviving Guardian on your team.
Survival: Win a round as the last surviving Guardian on your team.
Survivor
Survival: Win a round without being defeated.
Survival: Win a round without being defeated.
Minute to Win It
Survival: As a team, win a round within 1 minute.
Survival: As a team, win a round within 1 minute.
Undertaker
Survival: Land all knockout blows on the opposing team in a single round.
Survival: Land all knockout blows on the opposing team in a single round.
According to Plan
Survival: Win a round despite being scoreless on Match Point.
Survival: Win a round despite being scoreless on Match Point.