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- Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)
- Increased damage to middle rate of fire Auto Rifles by 1.5%
- Increased rate of fire for Häkke pulse rifle Lyudmila-D
- Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2%
- Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly
- Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly
- Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)
- Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%
- Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected
Sniper Rifles
- Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
- Middle-high impact snipers can no longer reliably kill high armor guardians in super
- No Land Beyond is not affected by this damage reduction
- Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family
- Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
- With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
- Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
- Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire
- Unified damage for all Sidearm types
- Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
- Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice
- Minor extension of damage falloff point for Sidearms across the board (+0.5meter)
- Minor increase of stability for Sidearms across the board
- Added damage bonus in PvE (20-30% dependent on combatant tier)
- To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
- This is to allow more bar space to display rate of fire differentiation
- Does not change the actual fire rate, just the stat bar representation
- Accelerated coils correctly reflects damage reduction now on the UI stat bars
- No change to gameplay effect, UI only
- Fixed an issue where stat bars on Techeun Rage displayed incorrectly
- Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now)
- Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected
- Increased damage on highest rate of fire Machine Guns by 4%
- Magazine perks now give range bonuses
- Removed impact stat bonuses that had no effect on base damage and only on the UI bars
- Armor Piercing Rounds: adds +4 range, reduces -4 handling
- High Caliber Rounds: adds +3 range, reduces -5 handling
- Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory
- Now activates after 0.5 seconds of crouching
- Added flinch reduction (25%) and increased aim down sights speed by 25%
- Added an extra +5 seconds (15 seconds total) of effect time
- Functional change: melee kills automatically reload a portion of the magazine
- Now increases carried ammo capacity
- Increased proc chance to 25% (was 20%)
- Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates)
- Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction
- Possible fix for crash related to special effects triggered by the Firefly perk
- Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
- Increased rate of fire (decreased damage as a secondary effect)
- Kills with this weapon now automatically load a portion of the magazine
- Increased base range by 16%
- Increased base stability by 44%
- Reduced base range by 25%
- Increased damage by 8%
- Increased magazine size by 3
- Touch of Malice’s self-damage infliction now removes Blessing of Light
- Added intrinsic perk Headseeker
- Added intrinsic perk High Caliber Rounds
- Fixed an issue where some enemies that were not designated as bipeds (i.e. vehicles, large objects, certain bosses), were unintentionally able to be damaged more than once by a single Sleeper Simulant shot
- Against bipeds, the behavior remains unchanged (multiple enemies can still be damaged by ricochet behaviors)
- Fixed a bug causing +1 armor perks to sometimes fail to function
- Class items can now accept shaders
Exotic Armor
MK44 Stand Asides (Updated 9/13/16)
- The activation window for Shoulder Charge when using MK44 Stand Asides has been reduced (-4 seconds)
Titan
Striker
Shoulder Charge (Updated 9/13/16)
- Time to charge Shoulder Charge has been slightly increased. (+1 second)
- Shoulder Charge attack speed and target tracking has been slightly reduced
Public Events
1st Daily Public Event Gold completion:
- 1x Legendary Engram(once level 40; upgrade engram before)
- 15x Destination Materials
- 15x Legendary Marks
- 5x Motes of Light
- Very low chance of Exotic Shard
- 4k XP – core, subclass, gear
- 25x Vanguard Rep
Repeated Gold Public Events:
- 200x Glimmer
- Chance of 2-5 Destination Materials
- Chance of 1-2 Motes of Light
- 1.5k XP
- Green/Blue Engram
- 25x Vanguard Rep
Repeated Silver Public Events:
- 100x Glimmer
- Chance of 2-3 Destination Materials
- 750 XP
Repeated Bronze Public Events:
- 50x Glimmer
- Chance of 1-2 Destination Materials
- 500 XP
General
- Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
- Fixed an issue where Crucible activity tooltips were showing the wrong icon
- Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
- Fixed some reward logic associated with vanity items from Shaxx Weekly package
- The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist
- Crucible Quartermaster Weekly bounties have been removed
- Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
- Sterling Treasure is still available from Prison of Elders and Eververse
- 3v3 gametypes gives slightly less Heavy Ammo per brick
- Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30
- Heavy Ammo now only appears at one central location in Elimination matches
- Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
- Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
- Reduced time between Relic spawns, from 25 to 15 seconds
- Reduced countdown time on enemy probe, from 45 to 30 seconds
- Increased interaction radius on enemy probe, from 3 to 5 meters
- Increased successful sabotage score from 150 to 200 points
- Changed scoring so that now only the interacting player gets points for a successful sabotage
- Added an overshield on player spawn to cut down on spawn-camping
- Extended runner damage resistance when picking up spark by a few seconds
- Added invisible physics to stop players from escaping intended playable area
- Added invisible physics to stop players from escaping intended playable area
- Rotated lower Heavy Ammo crate to keep ammo from falling off the map
- Added invisible physics to stop players from escaping intended playable area
- Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo
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