Bungie Weekly Update – 04/02/2015
- Raid Fixes – There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.
- Strikes – The numbers tell us that there are some missions that are successfully completed far less often than others, inspiring us to look at why people quit.
GI: The Raids are living content for us. We play every week and experience them in the same ways as any other player. In 1.1.2, we have an opportunity to make some targeted fixes. We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way.
SC: Fixing bugs for the Raid is most challenging in two ways: figuring out went wrong and devising a safe way to fix it that won’t break the rest of the game. The Raids have some of the most edge-casey content in the game, so the bugs can get really tricky. For example, we had a bug where players weren’t doing damage to Minotaurs with the Relic shield. Turns out that the complicated hit test we use to detect a melee hit just missed the combatant because of the long-legged shape of its body. Some of these bugs were truly baffling, but we dug deep and went to great lengths to improve things.
JH: The Cerberus Vae III Strike is arguably the longest and hardest Strike in the game. It has one the lowest completion rates of any of the Strikes. Even when players complete it successfully, it takes longer than almost any other Strike activity at 27 minutes on Normal difficulty. When it’s appeared as the Nightfall, it’s actually had the lowest completion rate of any Strike activity in the game. The Dust Palace Strike isn’t quite as hard, but it still takes longer to complete successfully than the average Strike at 23 minutes on Normal difficulty.
BW: Our goal was to ease the difficulty for the least-completed strikes. In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants. We also felt that the bosses themselves could use some tweaking. We reduced Valus Ta’Aurc’s health by a third and reduced the Psion Flayers’ shields by about 15%. We locked these changes after several playtests with the designers and feel that they bring these encounters in line with the rest of the Strikes.
JH: In Destiny’s community, the efforts of a dedicated player can have a huge impact on the experience of hundreds or thousands of other players. Most of the time, this is awesome. When someone is willing to put in the time as a Raid sherpa, a clan leader, or a forum moderator, we all benefit and Destiny comes a little bit closer to its potential as a shared world.
Unfortunately, there are a few individuals who have put in that same level of monomaniacal effort into being jerks. Sitting idle in Strikes and PvP has been on our radar for a while now, but it’s become clear that a small number of the worst idlers are responsible for damaging the experiences of thousands of other players. One player not contributing in an activity might seem like a small thing, but it can make a Weekly Heroic Strike unbeatable or make a Crucible match unwinnable. Those little bits of damage to the experiences other players adds up over time.
This week, we’ve restricted a small number of the most toxic players from matchmaking. The restrictions we’re putting on their accounts are temporary and apply only to the activities where they were chronically idle. If the affected players keep up this behavior after the restrictions lapse, we will apply stronger and (eventually) permanent restrictions on their accounts.
How this policy applies to you:
1) It probably doesn’t. Do not panic just because you had to put down the controller in a Strike last week when the pizza guy showed up just as your fireteam reached Valus Ta'aurc. There is no way you will accidentally be flagged under this policy unless you are a truly dedicated idler, someone who has really gone out their way to repeatedly cheat their teammates.
2) Please be sure to use the reporting system to let us know how your teammates are affecting your Destiny experience, both positively and negatively. We will never act on player reports alone, but we use those reports to find areas and individuals where our automated detection systems aren’t working correctly. They are an invaluable part of how we tune the live experience of our game.
With the release of the firmware update 2.50 for PlayStation 4, many new system features were implemented, including custom button assignments for the DualShock 4. While this is compatible with our game, please remember that in-game prompts and tool-tips may become confusing.After the PlayStation 4 2.50 firmware update, we noticed some reports of players who attempt to join a Fireteam from the PlayStation Party screen will not launch the game and will instead be taken to the Destiny page in the PlayStation Store. While we are investigating this issue, please reboot the PlayStation 4 to attempt to get out of this state.
hey @Bungie, check this out for #DestinyMOTW (not mine, but funny) - best helmet ever: https://t.co/K6qfNr6rJP
— gary lu (@garylu) April 1, 2015
#DestinyMOTW I got a fever! And the only prescription is more throwing knives! Heavy doses given here https://t.co/rCrayHeduB
— Deep-Fried Dave (@deepfried_dave) April 1, 2015
Best Gjallarhorn trick shots you've seen so far #Bungie #DestinyMOTW http://t.co/d79vrLBBh4
— Lucio Alvarez (@Lucio_Alvarez93) April 1, 2015
The Union battle soundtrack from the Destiny OST - Drum along https://t.co/PVbajJ1Un4 @Bungie @DeeJ_BNG @DestinyNews_net #DestinyMOTW
— TcPr0n (@TcPr0n) March 31, 2015
@Bungie Our Parks and Recreation parody: Marks and Reputation https://t.co/H3VOkAZN0i #DestinyMOTW
— Damian (@battlesquid) April 1, 2015