Mark: We treat the sky as another character in a game. We understand the high impact they can have and we give them the love they deserve. The term “Skybox” is a bit of a misnomer. “Sky Art” at Bungie includes the sky, mountains, epic vistas stretching before you – everything from underground caverns to planets in space, and more.
Mark: We’d created great skies in Reach, but we wanted to incorporate ever-changing lighting and atmospherics in Destiny. Transitioning from day to night with clouds, sunrises, and sunsets was the goal. We wanted them to be visually stunning and unique to each planet. Additionally, we layered in unique planetary sky and terrain elements to expand our universe. Above all else, the skies needed to be epic.
Mark: We work closely with the world environment art team, iterating and evolving the skies and landscapes alongside the playable areas. As the worlds develop, so do the skies. We can bounce ideas off one another and react to new work that enters each build. We prefer to hand-craft the landscape and cloud arrangements rather than use large, static photo wraps.
Mark: Sky and atmosphere really help establish the mood. The sky needs to be dynamic. It’s made of many individual components that move and change as celestial bodies travel from horizon to horizon. They feed player immersion and enable us to flesh out the worlds we create on a broader canvas.
Mark: I really enjoy those wonderful color gradients you see on a clear sky at dusk. The Destiny Martian pre-dawn and sunrise sequence was a lot of fun to create.
Mark: A keen eye for light and composition. A love of the sky and epic vistas. And an open mind for the awesome challenges Bungie throws at you.
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