This week at Bungie, DeeJ is OOF, and I’m answering the
I never thought I’d say it, but I really miss the time I
used to spend with you scamps and all of your burning inquiries. Not enough to
open an actual real life mail sack on our forums, mind you, but enough to spend
at least four or five minutes hypothesizing about the questions you might want
to ask us this week, and which questions our old and absent friend, DeeJ, would
surely be forced to dodge.
Ready? Let’s dig in!
Q. Is Destiny the
most expensive game ever made, clocking in at a whopping…wait for it and place
your pinky gently between your upper and lower lip…five hundred million dollars?
For the answer, let’s summon Bungie Chief Operating Officer,
Pete Parsons, who actually tackled this scintillating gem personally at E3 when
he spoke with GameIndustry
Pete Parsons: For
marketing you'd have to ask Activision people, but for development costs, not
anything close to $500 million. I think that speaks a lot more to the long-term
investment that we're making in the future of the product.
Well played, Pete. Wish I could say the same for your abysmal
Crucible performance down in the lab on Tuesday. Sorry about your face!
We’re pouring everything it takes into Destiny to ensure
it meets our fans' expectations, and our own. Activision is, too. But the
budget for Destiny, including associated marketing costs and pizza Wednesdays,
is nowhere near 500 million dollars.
Q. Hey, the Ghost
dialog in the Alpha was totally final, right?
Hey, we read the same forums, my fictional, question formulating
friend! In fact, the Ghost dialog has already been updated for Beta. It will be
updated again for launch on September 9th, as well.
Funny thing about Alpha builds…they’re not done. Please
pardon our Moon dust!
Q. I can still buy
a commemorative Destiny Alpha T-shirt, though, right?
Oh, sure. I bought one myself, and so did a surprisingly
large number of fans. We love that you can lean in and laugh with us, and even
better, we love that you continue to blow us away with your generosity.
We’re going to allow additional orders for the next 24
hours, so if you’ve yet to snag one, now is the time.
Q. Are you guys ever
going to announce the Destiny Sony PlayStation Trophies and Xbox Achievements?
I thought you’d never ask! Get ready to scroll.
Q. Hey, when does the
So, we’ve already noted that the Destiny Public Beta begins
for PlayStation players on July 17th. Xbox platforms will open up very
shortly thereafter. Everyone who plays will get some good quality time with our
Beta build. The more the merrier.
There was some minor confusion earlier in the week around
how players would gain access to the Beta. Nothing has changed. The only way to
guarantee a spot in public beta is to pre-order Destiny at participating
You can find the full list, broken down by retailer here:
Q. How long will the
Beta run for, and what do we get to play?
Truth be told, we’re still locking down the final details as
we speak, dotting the t’s and cross-mapping the i’s. Most of the big rocks are
in place, but if you have an eye for detail (and I am told that our community
does) then you’ve likely already picked up on some of the clues “carefully
hidden” away at http://www.destinythegame.com/beta
Still sort of vague, I know. It’s almost as if we’re
planning to drop all the information you need, and more, ahead of Beta on an
auspicious date in the very near future.
Q. Will Destiny have
a Collector’s Edition?
It’s almost as if we’re planning to drop all the information
you need, and more, ahead of Beta on an auspicious date in the very near
future. (Sort of vague, I know.)
Q. Has Destiny
officially been rated T for Teen by the ESRB?
Yup! Destiny is officially rated T for Teen. Ben Kuchera
over at Polygon did a quick opinion piece on the subject, and we shed a little
It’s a good read, but if you’re just looking for our
statement, I’ll slap it in below.
“We’ve always set out to make games that lots of players can
enjoy, and to build experiences that matter to people. For Destiny, we didn’t
aggressively pursue one rating over another, though. We constructed
foundational pillars that have guided development from start to finish. We
wanted our worlds to be a place people felt good about spending time in. We
wanted our worlds to be worthy of heroes. For us that meant Destiny would never be reprehensible, but rather
bright, hopeful, and adventurous. That’s a world that resonates with us, and we
hope it resonates with gamers, too.”
Q. Are the Groove
Q. Wait, where is DeeJ?
Far afield, but not so distant and disconnected that he
could bear the thought of little old moi
having his beloved community all to myself. I have to admit, I do take a small
amount of pleasure knowing that revealing those trophies and cheevos will send
him into a blind rage.
He works so hard to make sure you’re all well fed. After
months and months under the shadow of my censorship, it’ll no doubt sting his
bleary, jetlagged eyeballs to witness me serving up even a small morsel of previously-unreleased
I want you to know that he spent time away from the
sun-soaked beaches in Cannes to send in an update. I imagine he penned it with
the curtains of his posh hotel room drawn tightly to insulate his psyche from
the intoxicating view of summer just outside his window. Eyes heavy, hands
shaking, his delirium appears to have overtaken his good senses, and instead of
indulging, he wrote.
“I’m feeling out of the loop,” he said. “Having spent all week long at this business convention, I’m at a bit of a loss as to what about it
would be exciting to a fan.”
No worries, DeeJ. While you were busy wheeling and dealing in France,
we had visitors of our own here at the studio, right here in sun-soaked
downtown Bellevue. Fortunately, they left feeling very much in the loop and not
at all at a loss as to what about Destiny will be exciting for our fans.
I suspect you’ll be hearing from them, and us, very soon.
Have a great weekend. Get out there and enjoy the weather. 74 days