Shaun: I am a tester for the multiplayer team. I try to make sure that players will enjoy their experience and, hopefully, avoid things like spawning in front of enemies.
Shaun: I hope to make sure that everyone that plays multiplayer gets a fair chance to blow someone else away, and make sure the environment is beautiful to look at while players are staring at it from the dead box.
Shaun: I love to play and design games and watch my toddler son learn about the world around him.
Shaun: Honestly, when I was young, I didn’t know what I wanted to be. I tried a lot of things from music to martial arts to film. I think it was around age 28 when I decided I knew what I wanted to be when I grew up; a game designer. So I went back to school and earned a BS in Game Design, now I’m here at Bungie as a tester and loving it.
Shaun: I’ll say the Elder’s Scrolls series from Bethesda. I’ve put more hours into the series than I care to share. The environment is near endless, the choices are meaningful, and the customization for characters and weapons is unheard of.
Shaun: I’ve earned mine from Full Sail. I also completed a full immersion program of Film from the Seattle Film Institute and received a Black Belt from the Lenderman’s Academy of Martial Arts.
Shaun: Martial Arts helped me learn to maintain focus. Studying Film helped give me an attention for detail. My experience in the Game Testers Org at Microsoft got me familiar with games and game testing. After being brought on at Surreal Studio, I learned to dig a little bit deeper into the bugs I was finding.
Shaun: I think the hardest part was when I was asked a tough question and every approach I took was wrong. We sat there for a few minutes while I tried to think outside the box. This was after I thought I was already thinking outside of the box.
Shaun: The best thing about Bungie is the culture and the people that make it.
Shaun: Everyone is here to help make the best game we know we can. If I have a question that one person can’t answer, they always point me in the right direction. It’s also very giving. I get emails frequently about signing posters for charities - pretty awesome if you ask me. When I came on, it was only temporary but I definitely felt at home.
Shaun: I feel like I have to say “Yes.” I want to say no, because I don’t consider myself good at multiplayer. I’m probably just above average. But we need people that are going to stress the game to find limitations, exploits, and balancing issues.
Shaun: My biggest challenge is knowing the project cycle and where the core testing should be happening. Most of my testing experience was at a publisher, where we were given a build and had test cases to run. Here, there are multiple builds to test and as QA we need to know the state and timelines for each of them and their associated features.
Shaun: I’d have to say getting put on as an embedded tester for functional PvP. I was caught by surprise when my manager asked me to take on this task, but really excited for the opportunity. My goal is to get into design and now I’m on the front lines.
Shaun: I advance my scripting skills by writing batch files to help our team automate our process. I try to hone my design skills by questioning the rules and mechanics that are currently in our game. I also write emails to the designers to express thoughts I had about game rules and gametypes.
Shaun: If you really want to do it, you have to commit to it. I commute for 3-4 hours a day, have a toddler to raise and a house to clean when I get home; but I do what is necessary for me to be in the industry and be happy.
Shaun: There’s nothing that I can point to and say I made that, but I helped to make sure it is quality.
Shaun: Everything! Since I really only work on multiplayer, I want to enjoy the game as a whole.
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