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Destiny: Rise of Iron Private Matches

All Platforms
With the release of Destiny: Rise of Iron, all Destiny players on PlayStation 4 and Xbox ONE will receive the ability to create and play Private Matches. 

Private Matches allow players to create their own lobby to play Crucible Game Types. The Fireteam leader who creates this lobby will be able to choose from a series of pre-selected options to assemble a match with the settings of their choosing.


Private Match Director Icon

To create a Private Match lobby, the Fireteam leader must open the Director in Orbit, select the Crucible, then select the Private Match node. This will then allow the Fireteam leader to select their desired match settings under the new "Game Options" menu.

PLEASE NOTE: This page may be revised at the release of Destiny: Rise of Iron. Please visit this page again on September 20th, 2016 when Destiny: Rise of Iron is available on PlayStation 4 and Xbox ONE for more information.

Game Options


This is where the Fireteam leader of the Private Match lobby creates the Private Match that will be played. Options that may be selected are:

   GAME TYPE
  • This selector determines which Crucible mode will be played during the Private Match.
  • All players in a Private Match lobby must own Destiny: Rise of Iron before Supremacy Game Types can be played.

   MAP
  • This selector determines which arena the Private Match will be held in.
  • All players in a Private Match lobby must own Destiny: Rise of Iron before the Floating Gardens, Icarus, Last Exit, or Skyline Maps can be played.
  • Sector 618 and Icarus are only available to players on PlayStation 4.

   SCORE LIMIT
  • This selector determines at what point threshold the Private Match will end, and players will be returned to Orbit.
  • This selector becomes "Match Score Limit" when the Elimination Game Type is chosen. This setting will then determine the number of rounds that a team needs to win in order to complete an Elimination match.

   AMMUNITION
  • This selector determines the availability of Special and Heavy Ammo Crates during a Private Match.
  • Added in Destiny Update 2.6.0.

   RESPAWNS
  • This selector determines respawn settings and timers.
  • Added in Destiny Update 2.6.0.

   TIME LIMIT
  • This selector determines the time by which the Private Match will end if the Score Limit is not met.
  • This selector becomes "Round Time Limit" when the Elimination Game Type is chosen. This setting will then determine the time limit for each individual round in an Elimination match, not for the overall game.

   PLEASE NOTE: As of Destiny Update 2.6.0 the Light Level selector has been removed. Power is default disabled. 



In addition to these Game Options, the following options will only be available determined by the currently selected Map.

   TIME OF DAY
  • This selector will determine the ambient lighting of the selected Map.

   PLEASE NOTE: As of Destiny Update 2.6.0 the Vehicles selector has been removed. Vehicles are default enabled. 


Once all desired Game Options have been selected, press Launch to begin the Private Match.

While all players will have the ability to create and play Private Matches, players who do not own Destiny: Rise of Iron will not be able to play Supremacy game types, as well as access the Floating Gardens, Icarus, Last Exit, or Skyline Crucible Maps.

Switching Teams


In Private Matches, players have the ability to freely switch teams between Alpha and Bravo Team. This can be done while in Orbit prior to launching a Private Match, or while alive after a Private Match has started. To switch teams, perform the following:

   To switch teams in Orbit:
  1. Press L1/R1(PlayStation 4) or LB/RB(Xbox ONE) to switch teams.

   To switch teams in a Private Match:
  1. While alive in a Private Match, enter Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button(Xbox ONE).
  2. Use the D-Pad to view the Scoreboard.
  3. Hold Right on the D-Pad to switch teams.


In a Private Match, players may switch to a team that is already full(6 players) only if a player from each team initiates a team switch at the same time. In this instance, players have a 15 second window to successfully switch teams with each other before the team switch results in failure.

When switching teams in a Private Match, the player who switches teams will die immediately, and their personal score will be reset to zero. Their contribution to the overall team score, however, will not be deducted. 

Voice Channel


In Private Matches, players may switch between the Team and Fireteam Voice Channels. The Team Voice Channel will only allow you to communicate with other players in your immediate team(ex: Alpha Team). The Fireteam Voice Channel will enable every player in a Private Match lobby to communicate directly. 

In Orbit, Voice Channels are disabled, and every player in the Private Match lobby can speak freely. Once the Private Match has been launched, each team will be defaulted to the Team Voice Channels.

Regardless of which Voice Channel is selected, players cannot communicate with other players in their lobby who are not in the same Voice Channel. For example: A teammate in the Fireteam Voice Channel cannot communicate with team members who have only opted to be in the Team Voice Channel, and vice versa.


   To change Voice Channel while in a Private Match:
  1. Enter Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button(Xbox ONE).
  2. Use the D-Pad to view Voice Channel.
  3. Press Left on the D-Pad to enter the Fireteam Voice Channel.
  4. Press Right on the D-Pad to enter the Team Voice Channel.


Vital Information


Listed below is additional information which players should know when participating in Private Matches.


   Activity Rewards
  • Upon completing a Private Match, players may earn loot in the Post Game Activity Rewards screen. Only Rare gear can be awarded.
  • Exotic Engrams cannot drop from Three of Coins, and the Exotic Particles effect granted by Three of Coins will not be consumed upon the completion of a Private Match.

   Heavy Ammo
  • Heavy Ammo always spawns on the round immediately following the third win in an Elimination Private Match, regardless of the number of rounds set in the Game Options.
   Progression and Reputation
  • Progress may be earned in Private Matches toward Daily Crucible Bounties and Test Weapons received from the Gunsmith.
  • Progress MAY NOT be earned in Private Matches toward Quests, Record Books, or Weekly Bounties.
  • All participating players will receive 30 Crucible Reputation upon completing each Private Match. This can be increased with the Crucible Champion perk found of some Class Items, however Crucible Reputation Boosters will have no effect.

   Requirements
  • All players in a Private Match lobby must have an active PlayStation Plus or Xbox Live Gold membership in order to participate.
  • All players in a Private Match lobby must have Destiny: Rise of Iron to play the Supremacy Game Types, or play on the Floating Gardens, Icarus, Last Exit, or Skyline Maps.
  • PlayStation 4 and Xbox ONE players will have access to maps through Destiny: The Taken King following the release of Destiny: Rise of Iron.
  • Sector 618 and Icarus are only available for Private Matches to players on PlayStation 4.

   Teams
  • Private Matches may have up to 12 players for team Game Types, and up to 6 players for Free-For-All Game Types.
  • Individual team sizes cannot exceed 6 players.
  • Every Private Match Game Type can be launched with a minimum of 1 player.


If you have encountered an issue not outlined in this Help Article, and have not found a solution on help.bungie.net, please report your issue to the #Help forum.

If none of these steps solved your problem, you may return to the help page to seek other answers.

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