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Grimoire Deck

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originally posted in:Grimoire Deck
Edited by Dreg Slayer: 8/8/2016 3:30:20 PM
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Grimoire Card | Nightstalker, Hunter

[i]VOID HUNTER SUBCLASS[/i] [b]“Draw from the Void. Light the way.”[/b] A lone hunter stalks the night, firing arrows into the Darkness. There is no hiding, no escape. In the distance, the beast falters, tethered to the void. The killing blow comes without hesitation, without mercy. There’s truth in the edge of Light, and beneath that truth a deeper truth, hidden from all but a few. That truth is this: monsters need not fear the night. Do not hunt the monster. Become the monster. ___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [i](Grenade Abilities)[/i] [quote]☐ [b]Spike Grenade[/b] A grenade that attaches to any surface and emits a torrent of damaging Void Light. ☐ [b]Voidwall Grenade[/b] A grenade that creates a horizontal wall of burning Void Light. ☐ [b]Vortex Grenade[/b] A grenade that creates a Vortex, continually damaging enemies trapped inside.[/quote] • [b]Double Jump[/b] [i](Jump Ability)[/i] Jump a second time after leaving the ground. [quote]☐ [b]Higher Jump[/b] Upgrades Double Jump for even greater height. ☐ [b]Better Control[/b] Upgrades Double Jump for better directional control while in the air. ☐ [b]Triple Jump[/b] Upgrades Double Jump with a third jump.[/quote]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ✪ [b]Shadowshot[/b] [i](Super Ability)[/i] Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies. [quote]☐ [b]Blood Bound[/b] Tethered enemies explode when killed. Damage to tethered enemies is shared to all. ☐ [b]Black Hole[/b] The Void Anchor has increased range, lasts significantly longer and can tether more targets. ☐ [b]Quiver[/b] Fire Shadowshot up to three times. Void Anchors have reduced range.[/quote] • [b]Smoke[/b] [i](Melee Ability)[/i] Throw Smoke to slow and disorient those trapped in its cloud. [quote]☐ [b]Envenomed[/b] Adds a toxin that damages enemies within Smoke. ☐ [b]Vanish in Smoke[/b] You and allies near Smoke explosions vanish from sight. ☐ [b]Snare[/b] Allows Smoke to stick to surfaces, detonating when enemies are near.[/quote]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [i](Column 6 perks)[/i] [quote]☐ [b]Courage of the Pack[/b] Killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to 3 times. ☐ [b]Light of the Pack[/b] Killing tethered targets creates Orbs of Light for your allies. ☐ [b]Lockdown[/b] Grenade and Smoke effects last twice as long, allowing strong territory control.[/quote] [i](Column 8 perks)[/i] [quote]☐ [b]Keen Scout[/b] Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage. ☐ [b]Predator[/b] Decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey. ☐ [b]Shadestep[/b] Press, to evade.[/quote]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [i](Column 5 training)[/i] [quote]☐ [b]Path Forgotten[/b] Training focused on toughness and speed. ☐ [b]Path Forbidden[/b] Training focused on battle recovery and speed. ☐ [b]Path Unknown[/b] Training focused on battle recovery and toughness.[/quote] [i](Column 7 training)[/i] [quote]☐ [b]Way of the Drifter[/b] Training focused on all attributes. ☐ [b]Way of the Fearless[/b] Training focused on toughness at all costs. ☐ [b]Way of the Nomad[/b] Training focused on maximum battle recovery.[/quote]___________________________________________  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄

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