originally posted in:Halo Forum
From HaloGAF
[quote][url=http://www.neogaf.com/forum/showpost.php?p=51455571&postcount=15471]Alright, guys, hypothetical time. HaloGAF is given unlimited money and girlfriends to pay for 5 official Halo titles. Who's split up into what groups, and how would the games turn out?[/url][/quote]
It got me thinking - what would be [i]YOUR[/i] ideal Halo game? No developers, no deadlines - just you, your imagination, and unlimited resources all within the hypothetical realm. Let's use this thread to get the juices flowing! Post any ideas or scenarios you'd like to see here. To give you an idea, here's what I went with for a sequel to ODST:
[spoiler]
[u][b]ODST 2: New Phoenix[/b][/u] | New Phoenix is a city that was composed at the end of Halo 4. It's seen in the epilogue.
[quote]• Assume for a minute that there are still ODSTs around in this timeline. [url=http://www.neogaf.com/forum/showpost.php?p=46962882&postcount=8128]A good starting point would be to build off of the idea that a whole bunch of ODSTs are dropped into New Phoenix in pursuit of the Didact and Prometheans. [/url] We follow Buck and his squad once again on a mission to secure the city and find out what the Prometheans are doing.
• All the urban exploration of ODST would remain, and the HUB will be packed with more enemies, easter eggs, caches, and treasure hunting. There would even be mini-modes in the HUB, like time trial goosing or search and destroy. Why not go a step further and include special side missions in the HUB separate from the Campaign and Firefight? The idea would be to give people a plethora of post-game Campaign content to explore in the HUB.
• There'd be a greater emphasis on stealth so that the AI would not auto-detect you after one shot. There'd also be more freedom to roam around the map, allowing you to enter more buildings and jump across rooftops like Halo 2.
• Part of the city would be abandoned again (due to the effects of the composer), but this time the ODSTs will start together and get separated into two different squads. There'd be an anxiety throughout the game that you're losing team members and your chance of surviving the mission. We would need to feel the city's despair through the protagonist. The detective aspect would remain, with clues of our teammates' disappearances and the fate of the city itself appearing throughout. Flashbacks will just be replaced with a swap between Buck's Squad and Rookie's Squad.
• The Campaign would strive to take the average player 10 hours on Normal. Higher difficulties would increase the amount of AI and their responsiveness, as well as decrease the weapons, vehicles, and friendlies you have available to you. The more difficult you make the game, the more you have to conserve your resources and play strategically.
• There would be more wide-scale vehicular combat, like a part early on where traffic is still moving and you're having an intense crossfire in a densely populated urban area. Then later on, you'd roll a tank and blast through abandoned cars and enemies while civilians are running the other way. Think Exodus from Reach except in the streets!
• There'd also be missions consisting of intense shootouts and CQB with your squad against 'composed humans' (basically zombies).
• Firefight would return with more of the Reach customization, except there'd be a greater emphasis on teamwork and survival. Players will need to hold strategic areas of the map and ration their supplies to get high scores and reach new waves. Reaching these waves could unlock new features, modes, and other things for players. It would also include the Promethean zombie mode (direct attempt at capitalizing on it, except with its own twists) as well as vehicle-based firefight.
• One major difference from ODST is that this would feature a multiplayer of its own. Base gameplay would be arena-ish, but the trick is some modes would be like an FPSRTS where you have AI troops on your team (think Generator Defense from Reach). Old gametypes like CTF, Assault, and Territories return, but there would be hybrids of Gen Defense, Invasion, and others with AI included. These would incorporate the map, compass, and VISR into play as well. It'd have to feel like its own multiplayer though, and not too much like traditional Spartan Halo or another FPS. It would include remakes of Turf, Terminal, etc.
• There'd also be a degree of customization on FF and MP maps and a more basic Forge mode for them.
• We'd need a new AI because it wouldn't make much sense to bring the superintendent along...
• Weather effects! Rain, Fog, real time daylight/night in the HUB, etc.
[/quote][/spoiler]
Go go go!
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4 RepliesIf there's going to be another Halo spin-off, I'd rather it be so that we play from the perspective of the covenant. Either just playing as an elite soldier in a squadron who's involved in some of the major battles of the lore or swapping between different covenant species. So most missions would be as an elite, but there's some where you play as a skirmisher or hunter or whatever else. I think that'd be pretty cool anyway.
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I think there should be either a Halo ODST game, a ODST style(going between each character) Reach, ( Go through every one's back story)( like Kat's arm) or a Covenant based game. Or start a new timeline, yet keeping the Halo and Reclaimer trilogies.
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5 Replies343 would add ADS, prone, weapon attachments, claymore mines, and flashbang grenades.
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5 RepliesI would be completely for it, although I thought the ODST program was absorbed into the Spartan IV program by the time Halo 4 came around (which was why there were no ODST soldiers or helmets in Halo 4, and why the Spartan IV Helmet looks [i]kinda[/i] like an ODST helmet). I loved the ODST's, so I'm all for anything that brings them back into the games.
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Eventually we have to play as a UNSC soldier.
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ODST 2, Halo Wars 2
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I...Actually wouldn't mind it. I might not buy the game, but It isn't a bad idea at all.
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1 ReplyIf they stuck to the noir feel and exploration of ODST then maybe it'd be good. But the soundtrack for Halo 4 was so inconsistent and generally shit that they would probably fail in building the atmosphere completely music-wise and the music was one of the best things about ODST so 343 would not be able to pull it off.
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I wouldn't buy it
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it sounds nice, but it always [i]sounds[/i] nice...
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What if... a 3 legged goat stopped spamming threads? Nah, I'm kidding. However, I think that there should definetely be more Covenant then Prometheans. Prometheans feel pretty bland to me.
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2 RepliesEdited by ToastyWaffles: 3/26/2013 9:37:41 AMI'd really like some basic squad commands for campaign. Each direction on the d-pad would be reserved for a different squad member (like in Mass Effect), and by pressing their D-pad button you could tell them to move to where you're aiming (again, like Mass Effect). You could also tell them to fire at the enemy you're aiming at.
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3 RepliesDamn, it wouldn't be the same without the Superintendent, his voice and all those little sounds he made.
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I would buy it. I would play it. I would love it. MAKE THIS HAPPEN 343.
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Edited by Sordid Plebeian: 3/26/2013 6:44:15 PMIt could potentially be the downfall of Halo. I'm not saying this because ODST sucked - it clearly didn't - but 343i may try once again to appeal to more players instead of their fans. I'll just list some hypotheticals that could make Halo just another generic shooter because of expectations for a sequel that could be taken too far: - Health: ODST's are humans, not Spartans; They don't have the same shielding or quality of armor. While it would most likely be like ODST in the campaign, multiplayer could take a different approach with low health, like in CoD or BF. - Attachments: The Silenced SMG and Pistol from ODST could pioneer this horseman of the apocalypse, which is customizable weapons - in addition to the loadout system, of course. It could result in putting on low power scopes for weapons such as SNiper Rifles or Assault Rifles, along with suppressors, grenade launchers, etc.; E.g. the CoD 4 formula. - Close Quarters: The city streets are not the most open area. This would make multiplayer maps smaller and focus more on close quarters, which would kill classic Halo play like Blood Gulch. Map diversity would go down, e.g. MW3. - What Vehicles?: Going back to the map thing, creating this kind of close quarters play would limit vehicle usage even further. Sure, there are roads, but think of how the FF maps were in ODST; That wouldn't really allow a lot of vehicle usage. - Impossible Fight: ODST would probably hail the return of Firefight, but just the though of 343i setting up enemy waves is an instant turnoff - hordes of FRGs would probably make you rage quit faster than anything you've seen before. Of course, if these factors are avoided and they stick to a proper atmospheric adventure, then it could turn out great; the multiplayer is what worries me, though. Also killing Buck. NO ME GUSTA. If we were supposed to make it, though (like I ignored), it would be interesting to see Buck and the gang go investigate New Phoenix, only to later be flocked by the Covenant after they followed the Composer's tracks back to Earth. With the city cut off from the world, it will become a fight to survive until evac arrives - if it ever does. Huh, that turned out to be a pretty nice game description, back of the box style.
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1 ReplyWhile after H4's lukewarm performance I would be worried, I loved the ODST narrative and would like to see more from Buck and the boys.
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343i already butchered Master Chief's story, let's leave the ODST's story alone.
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2 RepliesDuring Halo 3's "Sierra 117", As you came out of the tunnel where the Covie Cruiser flys above you, there was a transmission from "ODST 113" stating something about Truth finding something in the pit. I'd like to see something else from that angel..
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I would puke maggots if there were an ODST 2.
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I really enjoyed ODST, so if ODST 2 were similar, I'd probably buy it and enjoy it.
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people would still complain
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I would buy this game.
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I'd love another Halo game in the same style as ODST (open hub area, amazing atmosphere and soundtrack, audio logs), but probably not an actual sequel.
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Edited by Verachi: 3/26/2013 7:30:57 AMThis has nothing to do with this thread but......I signed up for Neogaf months ago and I totally forgot about it but this thread reminded me that I signed up and I finally got accepted! Damn they take their sweet time to accept people.
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While I absolutely loved the soundtrack for the game I didn't enjoy the game itself. If ODST 2 was made I'd just hope that it wasn't exactly similar to the first game. I respect the game for what it was but I just didn't find it fun. I personally think the game needs more drops. At least a few throughout the game. Drop, kill, go to a different area, go back home, repeat. I just love the sensation of dropping :). I also wouldn't mind more ODST drops happening throughout the game in the background and close by. Maybe a surprise drop by the Master Chief too. I'd also want nameless fully customize-able ODST's to control so they can be "ME". Nothing off the wall though. No complete color changes everything would be subtle. The most dramatic cosmetic change would be like underlying grey or urban red camo. ODST's need to still have that dark awesome feel. I know cosmetics don't make the game but it's one thing I actually enjoyed in Reach even though I didn't really feel connected in the campaign. 343 needs to do it right and make me and my squad all recruits possibly led by Buck or whomever. Squad based wouldn't be bad either if done right.
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I think it would be better if we did it during the first Human-Covenant War. The attack on New Phoenix didn't last very long and I don't think any prometheans were ever dispatched to that area. And no offense to Nathan Fillion, but I'd rather involve a different team. I'll make a longer post later, but for now, I have homework that needs to get done.