originally posted in:Halo Forum
From HaloGAF
[quote][url=http://www.neogaf.com/forum/showpost.php?p=51455571&postcount=15471]Alright, guys, hypothetical time. HaloGAF is given unlimited money and girlfriends to pay for 5 official Halo titles. Who's split up into what groups, and how would the games turn out?[/url][/quote]
It got me thinking - what would be [i]YOUR[/i] ideal Halo game? No developers, no deadlines - just you, your imagination, and unlimited resources all within the hypothetical realm. Let's use this thread to get the juices flowing! Post any ideas or scenarios you'd like to see here. To give you an idea, here's what I went with for a sequel to ODST:
[spoiler]
[u][b]ODST 2: New Phoenix[/b][/u] | New Phoenix is a city that was composed at the end of Halo 4. It's seen in the epilogue.
[quote]• Assume for a minute that there are still ODSTs around in this timeline. [url=http://www.neogaf.com/forum/showpost.php?p=46962882&postcount=8128]A good starting point would be to build off of the idea that a whole bunch of ODSTs are dropped into New Phoenix in pursuit of the Didact and Prometheans. [/url] We follow Buck and his squad once again on a mission to secure the city and find out what the Prometheans are doing.
• All the urban exploration of ODST would remain, and the HUB will be packed with more enemies, easter eggs, caches, and treasure hunting. There would even be mini-modes in the HUB, like time trial goosing or search and destroy. Why not go a step further and include special side missions in the HUB separate from the Campaign and Firefight? The idea would be to give people a plethora of post-game Campaign content to explore in the HUB.
• There'd be a greater emphasis on stealth so that the AI would not auto-detect you after one shot. There'd also be more freedom to roam around the map, allowing you to enter more buildings and jump across rooftops like Halo 2.
• Part of the city would be abandoned again (due to the effects of the composer), but this time the ODSTs will start together and get separated into two different squads. There'd be an anxiety throughout the game that you're losing team members and your chance of surviving the mission. We would need to feel the city's despair through the protagonist. The detective aspect would remain, with clues of our teammates' disappearances and the fate of the city itself appearing throughout. Flashbacks will just be replaced with a swap between Buck's Squad and Rookie's Squad.
• The Campaign would strive to take the average player 10 hours on Normal. Higher difficulties would increase the amount of AI and their responsiveness, as well as decrease the weapons, vehicles, and friendlies you have available to you. The more difficult you make the game, the more you have to conserve your resources and play strategically.
• There would be more wide-scale vehicular combat, like a part early on where traffic is still moving and you're having an intense crossfire in a densely populated urban area. Then later on, you'd roll a tank and blast through abandoned cars and enemies while civilians are running the other way. Think Exodus from Reach except in the streets!
• There'd also be missions consisting of intense shootouts and CQB with your squad against 'composed humans' (basically zombies).
• Firefight would return with more of the Reach customization, except there'd be a greater emphasis on teamwork and survival. Players will need to hold strategic areas of the map and ration their supplies to get high scores and reach new waves. Reaching these waves could unlock new features, modes, and other things for players. It would also include the Promethean zombie mode (direct attempt at capitalizing on it, except with its own twists) as well as vehicle-based firefight.
• One major difference from ODST is that this would feature a multiplayer of its own. Base gameplay would be arena-ish, but the trick is some modes would be like an FPSRTS where you have AI troops on your team (think Generator Defense from Reach). Old gametypes like CTF, Assault, and Territories return, but there would be hybrids of Gen Defense, Invasion, and others with AI included. These would incorporate the map, compass, and VISR into play as well. It'd have to feel like its own multiplayer though, and not too much like traditional Spartan Halo or another FPS. It would include remakes of Turf, Terminal, etc.
• There'd also be a degree of customization on FF and MP maps and a more basic Forge mode for them.
• We'd need a new AI because it wouldn't make much sense to bring the superintendent along...
• Weather effects! Rain, Fog, real time daylight/night in the HUB, etc.
[/quote][/spoiler]
Go go go!
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2 Repliesoh, and one more thing, i think it would be cool if on legendary or something there would be an enemy type that would hunt you, like a single spec-ops elite that would follow your trail, unscripted of course to allow for variety in playthroughs, but yet brilliant in the way it traced you (ie security feeds it could access that you would have to disable to stay dark or use them yourself to watch out for patrols, risk reward style, and finding weapons you've discarded and dead units and things like that) that way all the enemies in the game wouldn't be passive enemies that just stay in their "zone" also covvie patrols now have way larger areas to cover instead of just one spot and they are structured so that you can set up a clean infiltration if you observe them
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1 ReplyI would be so down for this one of my favourite things in Halo is to equip my squad with beam rifles and snipers in mombasa streets, and just sneak through the street real stealth-like. Just spotting a Brute patrolling with some grunts, telling the guys to take up positions, and spray coordinated hell on the unlucky bastards at the perfect moment. Most satisfying feeling ever. If ODST 2 would improve on this that would be awesome personally I'd make the night time in the city far stealthier and awesome on co-op, with lots of unlockables and kind of making the city your own hunting ground if you go on long enough. as for the other missions, have there be warthog and scorpion and falcon convoy missions, which I think is epic (4 player co-op on uplift reserve each player in a warthog with AI gunner anyone?). As for the firefight, forgable maps with reach like options but odst style gameplay and maps, with insanely customizable options. I liked what the post said about multiplayer, imo invasion is one of the coolest things ever, love canon in mp, would love more strategy to be involved, maybe make a high true-skill super-hard to obtain and let the highest ranked players control most of the AI in multiplayer guy can dream
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Well, in order to have an ODST 2 you would need 343 Studios to turn what started as a smaller partial game experience into a "full" size game. This would take place because Microsoft knows that they can charge whatever they want if Halo is attached to the name. Although, I don't know if they can still beat the Halo franchise to death given that Halo is slowly waning in popularity. Then, to screw it up even more, the sequel to the most creative game in the series, ODST, needs to be rushed and watered down. Then after it's released you need to have the game developers be ashamed of the game they released.
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Edited by pawncrackers: 3/30/2013 11:40:07 PMlol! If the community did come up with some good ideas, I have 3.5 words for you guys n gals to take heed of: Mega Man Legends 3. Joking aside, how about a game based on the Covenant? That [i]*could*[/i] be interesting.. #brainstorm L
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I could only imagine an ODST 2 with an insane amount of detail Rain effects on the visor sounds amazing by itself
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It's simple we kill the Engineers. (joker voice)
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1 ReplyGenius. I'm not big on Rookie leading half the squad. It would be better to put Buck with Mickey and a new Squad member with Dutch leading Romeo and Rookie. That's just my opinion though. This is a fantastic idea and I would definitely buy this game and play the hell out of it. As long as the original cast can return.
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2 RepliesI like most of save for the "composed humans," because that's never been mentioned before, makes no sense, and -blam!- space zombies.
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1 ReplyIn ODST 2 I would like to see more realistic combat. As in. Inspired from how combat actually ends up going down. Not a bunch of gun toting space badasses jumping and shooting. Take for instance [url=http://www.youtube.com/watch?v=yCd-u_rcOFQ]This video[/url] I think that a nitty gritty ODST 2 with intense firefights could be amazing.
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7 RepliesI hate Buck, absolutely hate his character. So if you could kill him off, I'd be down.
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I loved Halo 3 ODST alot, and 343 may make another Halo game. Your idea is very creative though.
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1 ReplyI have only one request. Nathan Fillion,Adam Baldwin and Alan Tudyk all do the voices again...
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1 ReplySooooo, we'd only be fighting Prometheans?
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I like the ideas for gameplay, but story-wise this doesn't make sense
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Then we'd have a game called "Halo 3: ODST 2"?
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2 RepliesI probably wont buy any halo titles since its on 343i's hands.
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2 Repliesbeing able to control the direction of your decent pod as it falls, and when to release the drag chute. semi-realistic building destruction/physics. (red faction:G) so that you would have to A, pick your landing wisely, and B not hit it at mach 2. and SMGs.
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This must be included.
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I would definitely like to see another ODST-esque game. Perhaps with more stealth groups.
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1 Replymy thoughts for inclusion in your hypothetical scenario: -Both friendly and enemy Sangheili with different levels of military or partisan equipment (cause 343 really screwed the pooch with their characterisation of the elites.) -Jackal skins available for use in multiplayer to add both a multi-racial feel to the city (these are jackals do you really think they aren't gonna be packing some heat in case the human government turns on them?) -game starts with a cinete (what bungie called the first person cutscenes in ODST) where bucks squad are being engaged at twilight by Covenant remnants and a few prometheans in a close quarter urban environment. A large projectile is launched and brings down a ceiling/overhang and traps the rookie by himself with an injured comrade. Screen fades to black as the rookie hides under some objects and the audience hear heavy breathing as the Promethnants (covenant remnants + promethean forces) search for them. -screen fades in from black and finds the rookie discovering that the other soldier has died of blood loss, it is night. The rookie then starts out on a huff to an emergency checkpoint within the city and gets pulled into many actions with other UNSC forces. (like search and destroy, escort and rescue). While the rookie is trying to get to the emergency checkpoint the many actions he is pulled into bring him across radio messages and other evidence of the route Buck and the rest of the squad took after being defeated in the battle earlier. -Maybe some "secret" missions that chart the retreat and actions of other UNSC and non UNSC soldiers after the promethnant advance (maybe a mission following a Sangheili who moved to earth to get closer to the forerunners by adopting their heirs? Or one following a grunt who thought that they would escape oppression within former covenant space by moving to earth only to be treated just as bad by the general human populace? Or following a vet. of the hum-cov war who cannot adapt to a life where Sangheili have largely recanted their actions during the hum-cov war and the client species are no longer a universal enemy?)
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Decent rain effects. ODST atmosphere with decent, frequent, Bladerunner-y rain would be [I]amazing[/I].
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343I is gonna -blam!- it up if it happened.
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2 RepliesEdited by ZealotSG: 3/26/2013 1:38:44 AM*claps slowly* If only Bungie had reverted to CE or H2 AI, then there'd have been stealth in ODST... CE - epitome of believable Halo AI H2 - when you were using active camo, they were clueless, even when you were driving a vehicle Oh and the Knights should have less shielding in ODST 2, so they feel more like zombies.
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1 ReplyWhat if the phones rang again?
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3 RepliesBeing an avid ODST fan, I would be all for this; BUT there are a few hangups. Bungie did a great job with ODST, despite what people may think. The entire point was that it WASN'T SUPPOSED to be a traditional Halo game, it was a shot at something new. ODST's are not Spartans. You can't make a traditional Halo styled game with ODST's without changing up a few things. They're weaker by comparison, rely on tactics and stealth, and mainly prioritize in close quarters combat. Unles you give them all silenced sniper rifles, it's hard to take something out quietly from a distance. There would have to be multiple areas in the campaign with a range in objectives and number of units available. If you're going to have an open firefight, there are going to have to be quite a few UNSC boys in the fight. Later in the campaign; ie night, the squads would be sneaking around the city in small groups taking out covies/prometheans where they need to and slipping by where they can. If anything, I can picture the initial drop and meetup of squads to be spectacular battles, opening up the possibility to vehicle warfare and even invasion (like in Reach) type campaign missions. I'd like to see a Rainbow Six type squad system type of thing if they ever do a remake. The possibilities make this sound golden, but theory is much different from application.
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4 RepliesIf there's going to be another Halo spin-off, I'd rather it be so that we play from the perspective of the covenant. Either just playing as an elite soldier in a squadron who's involved in some of the major battles of the lore or swapping between different covenant species. So most missions would be as an elite, but there's some where you play as a skirmisher or hunter or whatever else. I think that'd be pretty cool anyway.