originally posted in:Halo Forum
From HaloGAF
[quote][url=http://www.neogaf.com/forum/showpost.php?p=51455571&postcount=15471]Alright, guys, hypothetical time. HaloGAF is given unlimited money and girlfriends to pay for 5 official Halo titles. Who's split up into what groups, and how would the games turn out?[/url][/quote]
It got me thinking - what would be [i]YOUR[/i] ideal Halo game? No developers, no deadlines - just you, your imagination, and unlimited resources all within the hypothetical realm. Let's use this thread to get the juices flowing! Post any ideas or scenarios you'd like to see here. To give you an idea, here's what I went with for a sequel to ODST:
[spoiler]
[u][b]ODST 2: New Phoenix[/b][/u] | New Phoenix is a city that was composed at the end of Halo 4. It's seen in the epilogue.
[quote]• Assume for a minute that there are still ODSTs around in this timeline. [url=http://www.neogaf.com/forum/showpost.php?p=46962882&postcount=8128]A good starting point would be to build off of the idea that a whole bunch of ODSTs are dropped into New Phoenix in pursuit of the Didact and Prometheans. [/url] We follow Buck and his squad once again on a mission to secure the city and find out what the Prometheans are doing.
• All the urban exploration of ODST would remain, and the HUB will be packed with more enemies, easter eggs, caches, and treasure hunting. There would even be mini-modes in the HUB, like time trial goosing or search and destroy. Why not go a step further and include special side missions in the HUB separate from the Campaign and Firefight? The idea would be to give people a plethora of post-game Campaign content to explore in the HUB.
• There'd be a greater emphasis on stealth so that the AI would not auto-detect you after one shot. There'd also be more freedom to roam around the map, allowing you to enter more buildings and jump across rooftops like Halo 2.
• Part of the city would be abandoned again (due to the effects of the composer), but this time the ODSTs will start together and get separated into two different squads. There'd be an anxiety throughout the game that you're losing team members and your chance of surviving the mission. We would need to feel the city's despair through the protagonist. The detective aspect would remain, with clues of our teammates' disappearances and the fate of the city itself appearing throughout. Flashbacks will just be replaced with a swap between Buck's Squad and Rookie's Squad.
• The Campaign would strive to take the average player 10 hours on Normal. Higher difficulties would increase the amount of AI and their responsiveness, as well as decrease the weapons, vehicles, and friendlies you have available to you. The more difficult you make the game, the more you have to conserve your resources and play strategically.
• There would be more wide-scale vehicular combat, like a part early on where traffic is still moving and you're having an intense crossfire in a densely populated urban area. Then later on, you'd roll a tank and blast through abandoned cars and enemies while civilians are running the other way. Think Exodus from Reach except in the streets!
• There'd also be missions consisting of intense shootouts and CQB with your squad against 'composed humans' (basically zombies).
• Firefight would return with more of the Reach customization, except there'd be a greater emphasis on teamwork and survival. Players will need to hold strategic areas of the map and ration their supplies to get high scores and reach new waves. Reaching these waves could unlock new features, modes, and other things for players. It would also include the Promethean zombie mode (direct attempt at capitalizing on it, except with its own twists) as well as vehicle-based firefight.
• One major difference from ODST is that this would feature a multiplayer of its own. Base gameplay would be arena-ish, but the trick is some modes would be like an FPSRTS where you have AI troops on your team (think Generator Defense from Reach). Old gametypes like CTF, Assault, and Territories return, but there would be hybrids of Gen Defense, Invasion, and others with AI included. These would incorporate the map, compass, and VISR into play as well. It'd have to feel like its own multiplayer though, and not too much like traditional Spartan Halo or another FPS. It would include remakes of Turf, Terminal, etc.
• There'd also be a degree of customization on FF and MP maps and a more basic Forge mode for them.
• We'd need a new AI because it wouldn't make much sense to bring the superintendent along...
• Weather effects! Rain, Fog, real time daylight/night in the HUB, etc.
[/quote][/spoiler]
Go go go!
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2 RepliesStill hoping Bungie return one day for a one-off Halo game. ODST 2 would be great.
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1 ReplyI'd like it if it was made. Just not by 343i. Perhaps they could hand it to someone else as a side project.
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1 ReplyEdited by A Forum Cop: 8/9/2013 11:30:38 PMI would have a spec-ops ODST squad that got so good, they got custom armor. Like Security, Recon, etc. but not mjolnir only developments, so no gungnir or mk v or mk VI or EOD or anything like that. I would also bring in element that got cut out of other Halo games, like boats, a forerunner city, Guardian Forest. I can imagine a forerunner city mission where there are flood and covenant, and you have to complete some sort of objective while fighting covenant, but if you get infected by flood, you lose. I would also make an option to in MP, play as either ODST, or covenant. Covenant would be elites and brutes. Gametypes would determine which you play as, and it would be possible to lay as both in gametypes like invasion or infection.
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Yes! ODST 2 ftw!
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2 Repliesi would do a Halo: CE prequal. where you start out as a 6year old John or another spartan and have to go through all events that lead up to Halo: CE
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I would love to see Halo: Broadsword an X-Wing vs Tie fighter sort of thing. It would be even better is they just made Halo Battlefront though
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2 Replieslol [url=http://www.youtube.com/watch?v=-3Akxk44_3c]look[/url] at what I did in Reach. I defied Bungie's diabolical plan to give away my location and created a stealth opportunity! :D
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1 ReplyI would be a very, very happy many, ODST has the best single player campaign and the greatest game sound track of all time.
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This thread. That OP. Fapfapfap
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I would love to play ODST firefight with some forum goers but no one wants to play with me. ;_; GT: Failure4Life
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People would bitch and complain claiming it's the downfall of Halo and the previous Halo game, whatever it is, is the greatest video game ever made.
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4 RepliesSorry for 343i haters out there, but if they had the guts to make a ODST 2 where you could make a squadron and play through a level with your friends being your companions. That would redeem them. Just make it like bucks prelude. Have us run out into a field at the beginning then survive for the rest of the game and every week or so release a free DLC of a new map to survive in. That would be amazing. Link for Bucks prelude is either above or below (haven't used this site long enough to know the placement of URLs. (Sorry that it never says if it's Buck or not. The actor looks like him but with a more sculpted cheek area.)
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I would love an ODST 2
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3 RepliesEdited by Circadian Wolf: 5/20/2013 10:07:16 AMI think if there was an ODST 2, it should be a prequel like reach. Perhaps separate the squad into three-four other squads. Buck in one, rookie in one, dutch in one and mickey + romeo in one. Over the course of the game their squads get killed off and they meet eachother along the way, eventually standing off by themselves against the covenant in reach's final hours while they wait for evac. Of course there'd be more to it than that but I feel that it's not a bad starting point. The biggest challenge would be making you feel for the other characters, perhaps channel emotion through the main squad members and make us empathise with them rather than cram a load in to make us feel for the other ODSTs. I've put a more detailed post as a reply.
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6 RepliesEdited by Newt: 7/18/2013 7:20:42 AMWhat if there was a Reach:2?
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I would be down
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1 ReplyI won't think they will make 1
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ODST is a gem of a game that does not to be messed with or added on to by anybody. If there is ever a Halo: ODST 2 released, I'll never play another Halo game.
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I would pay anything for that
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2 RepliesI think it should start in a situation where the Covenant has been defeated (which could be explained by a prequel) and the ODST are sent to suppress human riots and rebellious activity. Fighting a human enemy would be a different twist and maybe said rebels would have raided other UNSC outposts and stolen some kind of over shield tech. Other rebels would include Spartans (Either supporting the rebel cause or untrained people utilizing spartan armor) and they would generally use a less advanced arsenal than the ODST Team unless you were in a situation where the rebels would have access to the UNSC Tech. This would later lead to an attack by either a new alien force or a few feral groups of Covenant and other Promethean engagements but the riot quelling would be earlier game and the more Sci - Fi parts would fall together later. This was a very open idea and this was just an idea I've had in mind for a little while. Also I've always wanted a human enemy, without getting one-shotted by Johnson that is.
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2 Repliesodst fall of reach or fall of harvest
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That would be awesome but illegal because bungie doesnt own halo
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It sounds awesome to me. I would buy it. The first ODST game was spectacular.
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4 RepliesWhat if.... there was a Halo 5?
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MobiCarry on my weary dogies. - old
I would play the shit out of this game.