Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output.
Strong against [Disruption] Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion.
Finishers reload all your weapons. Requires one-tenth of your Super energy.
Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.