Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output.
Strong against [Disruption] Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion.
Gain [Stasis] Stasis ability energy whenever you or a member of your fireteam stuns a Champion.
While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.