I've seen many people complain that the Necrocahsm, a "trophy weapon," is too weak.
I've seen videos comparing Necrochasm to other such weapons, like the Mythoclast and Suros Regime, to which the Necrochasm lost.
I've seen a few math calculations on the Necrochasm's DPS in comparisons to other weapons; Necrochasm is a disappointment.
It's obvious that the Necrochasm is in serious need of attention.
Before I begin, I will say that I have no direct experience in any weapons balancing or game design. But I do know when changes are due, and changes are definitely due.
To make Necrochasm stronger and more "exotic," I recommend:
Mag size should be 82, up from 42.
Firing rate should be 30Hz (1800RPM), up from 15Hz (900RPM). This firing rate will cause sound and animation issues when firing the gun, though.
Damage per bullet reduced by 33%, to compensate for the doubled firing rate.
Stability increased to 64, up from 46, an increase of 40% in account of the doubled firing rate.
Aim assist increased to 80, up from 75.
Range increased to 21, up from 19.
Overall, I think these changes make the gun more skill oriented, very unique, and more fitting for what it is (not a human weapon).
-
1 ReplyWhy are you measuring fire rate in Hz?
-
It needs a bigger mag, more impact, and cursebringer 100%.
-
Needs to one shot everything and cause nuclear explosions on precision kills
-
If you're actually going to help with Nechrochasm add more impact, something like third eye and increased range. Thanks, Penguin
-
Edited by JuanTheBeaver: 2/9/2015 2:08:27 AMDoubling the fire rate would shoot 30 rounds EVERY SECOND. The stability would be awful, even with the buff. And the magazine would need to buffed to about 120