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Destiny

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2/4/2015 6:11:49 AM
1

Elemental diversity in raid set weapons.

This thread is pretty straightforward, I'm disappointed in the elemental effects of the primary-slot raid weapons. The way I figured they would play out went something like: 3 raids. 3 elemental effects. 3 raid weapons in each category(auto rifle, scout rifle, hand cannon...) 1 pulse rifle of each element. 1 scout rifle of each element. 1 auto rifle of each element. 1 hand cannon of each element. So far, this has been consistent with most of the primary categories, the exception being pulse rifles. Both Oversoul Edict and Praedyth's Timepiece are Arc damage primaries, meaning that when House of Wolves drops we'll end up missing either a Solar pulse rifle or a void pulse rifle. That's also assuming that the other categories follow their trends. I think it sucks, ideally I'd be happy to have a patch converting Oversoul Edict to void damage, but I [i]strongly[/i] doubt that'll happen. Also, Fang of Ir Yut is wonderful, that is all.

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  • It's cause they no pulse rifles suck, so they are rotating the other three through the three elements. So you get a good weapon of each element each time.

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