One of the things I've never understood about this game is being talked about around 2:30 (regarding why sparrows don't have weapons). I understand your point about not wanting to get off a vehicle if it has really Badass weapons mounted to it. What confuses me though is how Bungie can develop the Halo games, which had such a variety of usable vehicles that were pretty well balanced during the story arc (although they could be unbalanced at times during pvp, admittedly), but not include any vehicles worth noting in Destiny.
Yes, i know we have sparrows, and yes, i know we can ride pikes and use cabal "tanks" during certain missions, but why aren't there any vehicles that make you stop for a second and say, "Whoa, that was cool as hell." Speaking from my own experience, and I'm sure most people who have followed the Halo games will concur, I still remember how awesome it was to drive the tank the first time. I can't forget going toe to toe in a Ghost fight against another player or the AI. And I remember with great fondness the mid-air dogfights that took place right after I got to pilot a Banshee the first time. The armed vehicles in those games broke up any monotony there might have been, added a totally different experience to the game, and were downright epic.
I understand why you said what you said about the vehicles but coming from a developer who has set the mold for many other games when it comes to vehicles, i don't think it is a very valid point. None of the story missions in any of the Halo games were broken or boring due to vehicle encounters, in fact, at the higher difficulties, those vehicle segments were grueling and intense. If you could balance vehicles in several games with a similar play style in the past, why wasn't it done in Destiny?
I know this is straying from your original topic, and it wont merit a response, but myself and many other players share this thought and opinion. It would be cool to hear from the man himself, but i know you're busy and have a job to do.
English
-
In Halo there were always areas where they forced you out if your vehicle to make sure you don't stay in it all the time. They designed certain parts of certain levels around certain vehicles. In Destiny most maps are open and recycled so they can't do the same thing (as easily). The easy solution was to only allow a weaponless sparrow and sort-of control where you can use it by making it unspawnable in certain areas. So, despite the fact you can get a sparrow almost anywhere with a bit of effort, it would be useless.
-
I've been craving a warthog type vehicle that a whole fire team could load up in and drive around reaping havoc!
-
It would be really awesome if they implemented something like that
-
I miss how fun The Long Night of Solace mission on Reach was. Hm, weird how jumpship a can do stuff like that.
-
Lol i know right?
-
Reach is an awesome game. My favorite Halo game by far.
-
I still enjoy the originals, but Reach was definitely fun.
-
Yep. The first Halo I played was the second and the most memorable part is still going co-op on those Jeep things with the mounted gun on the back.
-
Dude, on the multiplayer me and three buddies would split in two teams of two. Each team would grab a warthog, one driver and one daughter, and we would just chase each other around the maps trying to blow the other team's vehicle up
-
I remember "Assault on The Control Room." when I first played that I was like "YEAAAAAH TANK BEATS EVERYTHING"! That one Marine also agree'd you know "Tank beats Hunter!" "Tank beats Ghost!" "Tank beats Everything!"
-
Hahaha
-
This, I did love the dog fights in halo as we'll it did break the monotony in the game. Those were one of my oh SH!t that was cool moments.
-
Or using the UNSC tank to battle a couple of Wraiths. Stuff like that was memorable. The feeble attempt at letting us use the Pikes in the archon priest strike, is not.
-
Exactly. I miss warthog. Coop vehicles = fun
-
Exactly! It added a new element to the game.