JavaScript is required to use Bungie.net

Forums

1/16/2015 5:45:01 AM
2
Regarding your mention of sepiks prime, all he had to do to win was not open the door. 1/ Love the idea, nothing like seeing these massive and admittedly beautiful environments that we can't go to.... Adding any kind of content would increase the life of the game. 2/ Regarding ships, Honestly if all they were going to be was a cosmetic alteration to the lobby or loading screen then they could've made em look nicer. Considering the number of weapons or exhausts that they clearly have then i have to believe that they were intended for more. 3/ Buying better gear to reach higher levels... Bungie really shafted themselves with the leveling technique. Honestly of two minds about it, Yes those who do the raids and high end-game content deserve better equipment, at the same time those who don't have time to do much more than a daily each week have a right to some as well. Truly, VoG and CE should be both end-game, VoG shouldn't be invalidated by DLC1 vendor gear nor should CE be invalidated by DLC2 vendor gear. Core Story should be lvl 1-30 with VoG and CE being 30+ with gear that is better than standard vendor while still allowing people to play all of standard game without requiring Raid gear. Really believe that bungie haven't thought the 20+ leveling process and DLC increase to max level through. 4/ Honestly don't know why that guy is called a gunsmith, think they may have let his head get to large... some kind of reforging or improvement process that the gunsmith could be part of would be great. There have been a few weapons and armors that i love despite the relatively low level but can't use them because weapons are too weak or the armors don't have enough/any light on them and would render me unable to play certain aspects of this game. 5/ Ghosts/pet/lightbulb/jinx/PoS, i'm guessing there will be more sorts of ghost cosmetics, afterall the special edition gave one, something that actually makes them useful would be even better. There are some very dark parts of the game where a torch would be very handy, in many cases darker than the scripted spots where he will turn on. 6/ I imagine that reason for small fireteams has more to do with networks and limitations of the console/s playing it. However the pvp shows that some increase should be possible, and don't see why we couldn't have larger groups in some missions or patrols.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon