[u]Other[/u]
[b]Special - Grenade Launchers[/b] Damage is less than class grenades. Similar Blast Radius. Projectiles arc when fired, unlike other guns that fire in a straight line, so you'd need to compensate at long ranges by aiming higher.
[i]Possible weapon specific perks[/i]
Bouncing Betty - Grenades will bounce once off solid surfaces, Detonating on the second contact or on hitting an enemy
Proximity Detonation - like rocket launchers have, but with smaller proximity
Landmine - Grenades that are shot at the ground stick there like Hunter Trip mine Grenades. Only 1 Active Landmine at a time, does 80% damage of the normal grenade
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[b]Heavy - Tactical Laser[/b] Channeled weapon. Unlike Fusion rifles that charge then fire, Tactical Lasers would Fire instantly. Say it does 250 damage initially, after 2 seconds it does 500 damage, 3 seconds is 1000 damage, 4 seconds is 2000 damage, and 5 seconds is 4000 damage, for a total of 7750 damage (Numbers are just for an example, not necessarily actual damage amounts). After firing for any duration, a 2 second "Overheat" lockout occurs. Movement speed is slowed to crouch speed if fired while standing, and jumping will stop the channel and trigger the lockout. Cannot move if crouched while firing.
[i]Possible weapon specific perks[/i]
Sustained Fire - Allows the weapon to fire a 6th tick, damage increasing exponentially (8000 by the above pattern)
Prototype Heatsinks - Reduces Overheat by 25% (1.5 seconds as opposed to 2)
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