Hand cannons need less range there open sight and take less precision than a scout at long range and do way more damage.
Fusion rifles need longer charge time and less range if there gonna be 1 shot kill but should be a 2 shot kill unless in melee range.
Shotguns should not be full auto unless its exotic.
Pulse rifles need better impact.
Auto rifles less range unless using zoom sight and should penalize impact.
Scout, Snipers, rockets all seem fine.
Primary a rusher class dual pistols with agility bonus but shotgun type range.
Special a slow shooting bolt action sniper class that 1 shots in body and penetrates through for multiple targets.
Heavy a long range, long charge rate fusion rifle that does 1 hit kill for heavy. Similar to halo Laser or current Plan C with lot less ammo.
The melee system needs fixing as well. A melee to back should be a 1 hit kill and only way to get a 1 hit kill.
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