I want them to fix the weapon classes we already have
Not enough disadvantages with one set of weapons to justify using another set
Handcannons are like high impact snipers with to much range and not enough damage drop off
Assault rifles have to much stability and fast reload
Pulse rifles should have the highest stability to compensate for their pause between bursts
Scout rifles are fine
Snipers are fine
HMGs and Rockets are fine
Fusion rifles need a severe range nerf, or more spread, or both. Way too powerful for a secondary
Shotguns are okay for the most part with only a few having questionable range
All sticky grenades need a nerf and SHOULD NOT kill you outright with or without armour perks. This has been demonstrated as bad in other games which have subsequently reduced blast radius or power.
I also picked laser weapons and heavy snipers, though I don't see how a heavy sniper would be any more destructive than a 2 hit sniper. A 1 shot sniper would negate rocket launcher and HMG use
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