1. The mission was more linear. Linear is not necessarily bad, it gives the developer more control over the experience. They knew what hallway we'd be in and where and what tools we'd have available to us thus letting them craft a well designed level.
After this we end up just running from landmark to landmark in an open world. They don't know exactly where we'll go, what weapons or powers well have and they have to use assets that will work in other missions. This leads to a more generic experience.
To fix this they need to put us back in the tighter hallways of buildings and caves and spend time using the enemies for environmental effect instead of just spawning clusters of enemies to fight.
2. We need less defense oriented sequences. Unfortunately this is a side effect of the first point. With large open maps and relatively small connecting paths in between they have less linear paths to work with. Even when they send us into a building, it's not usually big enough to make an interesting mission unless they force us to hang out in a room and fight for a bit.
Essentially I think back to halo, and levels like truth and reconciliation. Give us a sniper rifle, drop us off at point A and tell us to get to point B and put enemies in our way. Have npcs add to the experience by speaking and reacting to the encounters. A level like that was FAR better than anything destint has offered us, but bungie has trapped themselves with a not quite big enough open world and a player base that has enough customization options that they can't rely on us to throw a grenade into a hole because we might not have the right kind, but not enough customization to truly satisfy us.
I think they may have had bigger plans but Activision slapped them with restrictions late in the process and we're stuck with the aftermath. I hope with Destiny 2 they know now what Activision demands and can craft us a beautiful game around that.
English
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T&R--way to go back to the hardest and best mission in the original Halo. Nothing like that here!
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I might buy Destiny 2, but it will depend on what they do with House of Wolves and I will definitely not preorder even if HoW is amazing. IF they deliver in 2 what they made us think we were getting in 1, they will have redeemed themselves in my book.
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Very well thought out and a good point. I would think they could find a way to encourage players down certain paths like you said through hall ways and caves but also through checkpoint on open areas like spots you have to reach and do something than move to the next point so its kind of pushing a player to go a certain path and thus giving them the control to add proper sequences.
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It's true and they can still do it with what they have, they just need to work on the atmosphere like they did with the first mission. They already use light for atmosphere now they just have to use enemies and music. It will never be as good as halo, not with what they're stuck with, but if they can implement these ideas into Destiny 2 then I'll certainly buy destiny 3.