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1/10/2015 4:29:33 AM
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In halo 5, Sprint actually makes sense. The other halos, not so much. Some jumps need Sprint, thrust, and clamber to be made, which for some players seems to be a mind -blam!-. I guess a crouch jump would have been easier for them. Consequential circumstances happen when you do each of those though. Which is good and bad at the same time. Every one love's punishment upon a bad move. The games really all about team Work, and multiple spots with multiple access points on the map. So Sprint is a means to quickly close the gap and flank a team trying to camp a spot. You aren't as predictable as in other games where some spots have only one entry way making it to easy for the campers. Like Eden for example, where the sword and sniper spawn, how many ways can you get in from? How many positions from afar can you shoot in from as well? So being able to Sprint while a team mate is distracting and engaging the team is extremely useful. Its also punishable. - shield won't regen if injured -Increases shield charge delay to be much longer than the normal charge rate even AFTER you've stopped sprinting -Can't Sprint if you attempt to Sprint as you get hit - can't shoot while sprinting - you're on radar Etc. Sprints found a home in halo 5. If you think it's broken, Play any other halo where sprints in it. What else does it add? Here's a basic formula we will use. X is a variable for weapon in these first few. The counter to this formula is thruster. Thruster, which some believe breaks the game, doesn't for this reason. If you spam thrust, you won't have it available for 4 seconds. A lot can happen in 4 seconds for halo 5. Formula 1 Sprint + slide + X X is sword, user sliders under AR (any gun but shottie) fire and into lunge range X is shottie, user is sprinting and sees an enemy who caught him during Sprint. User can slide and deliver fatal shot. In older halo games, you're stuck and have to stop Sprint. You'll die. Slide must be performed. ..which not everyone will be able to, reaction time and decision making come into Play (equates to a skilled tactic) Things of this nature. Thruster again, counters. So said combo is not broken. Now x is a Spartan ability X is charge. This is quite awesome to perform during a flank. Charge isn't abused in halo 5, so when you do pull it off it doesn't feel cheap. Especially cause it isn't lethal in a frontal attack. Nice #'s btw. Sorry you don't like the beta All that much though. It's pretty awesome for me though. Real talk, I'm not trying to be sarcastic.
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  • Read all the way through your comment string here. And I gotta say, well put mate. Halo 4 tried to innovate and was a bloody mess, the fact that Halo 5 is both improving upon older games while learning from the H4 debacle says a great deal of 343i. I like the faster paced gameplay, the need to constantly make decisions, and best of all the punishment for choosing wrong. Finally people are given the tools to react to threats rather fight inertia like a small warship on the battle field.

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  • Thanks bro. I wish more people could understand how everything plays off each other. I've played since the older games, and although something like thruster can evade grenades, that blast radius is massive. The stickies don't make that high pitch noise anymore either. I find them hard to notice even tho they're blue and obvious lol. In halo 2 you could have 4 nades of each type . It's cool to bank shot the nades for a skilled nade kill....but..at the same time it's overkill man. There in such abundance tha you can spam the shit out of them. Then take halo 5......you could have 2 of each AND we have thruster....AND people STILL are saying it's TOO much suggesting we only be able to carry 1 nade. So that kind of in itself proves that thruster isn't a failsafe mechanic or tactic. The cool down also carries the decision making weight to it. I like that last bit you wrote. Lol One thing I hate In H5 right now is when the nade boosts you into the air though. In guessing that's hopefully just a beta issue and hopefully we won't fly that high in the final build.

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  • One can hope they'll take the beta seriously and patch the game up. I have faith though, since the beta plays so well as it is.

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  • Yea. It plays really well. I'm going to miss it when it's gone ={

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  • You're right. 343 has completely forced sprint on us now by making it completely essential to map design. This is why we have no hope for it to be changed. Just because the maps are designed around sprint, doesn't mean sprint has added anything good to Halo. FYI sprint would actually be so much more bearable if you could shoot while using it. Then the game might actually be as fast-paced as 343 want it rather than the cat and mouse game we currently have.

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  • Team works EXTREMELY important. Being able to shoot while sprinting wouldn't change shit. Its not like you could strafe while sprinting, and you expose yourself each timE you Sprint. The Map design is in sync with Sprint, clamber and thruster. You can get into a position much much faster. So coordination is key to victory. Rambo dies 9/10 Times and so does the player who accepted the bait. Older games were slow at a snail pace cause it took so long to get around. Shit like spawn camp traps were also annoying as f!ck since there was little you can do....with each player being able to carry 8 nades at once....causally leaving their sights into a spawn zone, pressing LT the entire match and watching someone die right at spawn cause he moves too slow. A good player isn't qualified just because they win BR duals or have a high k/d. A player with good Map strategy and team synergy will always outplay that player. Those players will only do well against randoms who play the same style and aren't as great at duals. Halo has a heck of a lot more to it than just that though. The more there is to the game the more there is to master the higher the skill gap. Halo 5 has a lot to it. Its evidence enough when you play as a 1 dimensional player and destroy all the players and get into a higher tier of players and get destroyed by them all because they're using a different execution of strategy,team work and individual skill. That's what makes halo, halo. The diversity of how each player/team handles a fight and an opposing team. Halo isn't defined by a lack of a gameplay mechanic.

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  • Edited by Logfish111: 1/10/2015 6:23:40 PM
    [quote]Team works EXTREMELY important. Being able to shoot while sprinting wouldn't change shit. Its not like you could strafe while sprinting, and you expose yourself each timE you Sprint. [/quote] Yep. Team work is too important. You can't do shit by yourself in this game. I like team work but in this game you just feel completely unempowered as an individual. Being able to shoot while sprinting does make a difference because it makes it harder for noobs to push up into a stupid position and then run away from the battle once they have taken a couple of shots. [quote]Older games were slow at a snail pace[/quote] H5 is the slowest game in Halo history, was CE played at a snails pace according to you? That is the fastest because you were actually rewarded for being aggressive and it was actually possible to take out multiple players by yourself using shooting skill and strafing.

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  • Did I leave You speechless in my last reply? Take a stab at it. Or do you just want every one to agree with you?

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  • Edited by AhaloAskewed: 1/10/2015 6:47:59 PM
    >Assuming you'll be playing noobs your entire MP career is saying you'll be playing at iron division cause that's as far as you can get > acting like halo ce is the halo that's wildly renowned for online MP when we both know it's 2/3 Kill Times were fastest in ce though. That's accurate. Which is hilarious because there's entire threads on waypoint stating halo 5 is broken cause you die So fast. Yet no complaints for ce Health didn't regenerate either. Some halos had health, others didn't. You had a higher base speed, but still dragged ass making your way to the battle. Even more so with predictable spots you'd be appearing from sometimes. Weapons down balanced Sprint. Its a punishable choice so a noob [i]isn't [/i] encouraged to run around the entire match. Here's a question for you. Let's forget about our differences with this discussion. Neither of us will change our mind. Let's instead Brain storm. Every halo was an evolution of the previous. Now halo 5, some feel is broken and not a" natural" evolution. Shit needs to be taken out. I can't dismiss that it wouldn't be a great game without Sprint cause I've only played it [i]with[/i] Sprint. I've enjoyed it entirely much more than reach and 4 that had Sprint. Halos evolution added shit like Dual wielding 3Rd person heavy weapons Equipment Hijacking And eventually stuff like Sprint and AA' s in which some broke game Play. Armor lock, promethean vision,bloom, huge flinch, bad weapon tuning, ordnance, load outs,perks etc ....those broke core WAY more than Sprint. So give me your [i]ideal[/i] vision of a natural evolution of the halo series that isn't a copy paste of a previous title that just has a few extra guns, maps, and pretty graphical updates. Then I'm willing to give you the benefit of the doubt on what you think makes a good competitive game as a. Natural evolution in the halo series. As it stands right now we have 2 extremes of opinions on halo 5 - it's to f!cking casual and the game holds your hands - it's to f!cking competitive, I want easy mode. More aim assist and lose to many 2v1 encounters (obviously 1v1 against a beast player is difficult as it is...You won't be facing newbies your entire career but I've seen someone cry about that shit on waypoint) - Halo 5 is to damn fast this is COD - HALO 5 is too damn slow. Slowest made Bottom line. It can't all those contradicting opinions all at once. Let's hear your ideas. I'm not a d1ck, if you've got some solid ideas great. If all it is, is up base movement speed and a copy paste....well...obviously that's not an evolution. Evoution is change in gameplay mechanics. Like the examples I've given you from past to recent halo games. Granted, that some didn't work in the previous titles. For me, They all Work in 5

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  • Perfect explanation. So many people ( or rather the vocal minority) just hate any changes made to Halo and think that if it's not Halo2/3, it's not Halo. I guess they don't realize they already have that. It's called the MCC. Lol.

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  • Edited by AhaloAskewed: 1/10/2015 6:45:49 AM
    What I find pretty crazy is that Some people complaining about halo 5 being lame stating they want a" natural" evolution of the halo series....then when challenged the question....what [i]would[/i] be a natural evolution that isn't a copy paste of halo 2 or 3 they have no idea what to reply. Evolution is a change to game play mechanics. Each halo adds some change, reach and 4 added some randomness especially 4. Those weren't bad games, but took away from the core. Like ordnance defeating the purpose of map control. Load outs being like rock paper scissors. Bloom and armor lock etc. 5 is as close to natural evolution as we're gonna get. Its fun as hell as well. Anyone with that argument will have to at least throw out some ideas that aren't just new guns and maps. Evolutions have been things like dual wields, hijack, 3rd person heavy weapons, equipment, and eventually things like Sprint which has been refined to fit the game in a good way. Things like that. Everything has to have a pro and con. So players can't abuse the mechanic.

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