What does it take away pleb? It fits what Halo should have always been.
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It takes away Halo's quality, that's what it takes away.
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It actually adds to the quality. It increases the skill required to be successful. *incoming ignorant argument about how Halo should never change cuz BR hedshotz*
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How does sprint increase the skill required to be successful?
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It gives the target more opportunities to escape, meaning a shooter must make his shots count more often. It allows for more ambush scenarios. And faster pace requires more skill to keep up with competition. If you cant keep up, you suck.
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1. Even if your shots are perfect a sprinter can usually get away on a CQC style map. 2. Sprint =/= faster paced
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Then you can catch up. Or traverse the map to find him before his shields regen. It is all a matter of playstyle. And yes, generally the faster players can move, the faster they are likely to encounter the enemy players
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1) Chasing a kill in a bad decision in Halo 90% of the time in Halo if you're playing anyone half-decent. 2) Encountering enemy players faster =/= faster gameplay. The pace of a game also depends on how long it takes for battles to be won and lost. If players are just running awayand hiding all the time then the game is not fast-paced.
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You would be surprised how quickly people go down if you are good. Most people can not run away CQB
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Stop lying please.
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I am not lying
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[quote]It actually adds to the quality. It increases the skill required to be successful. *incoming ignorant argument about how Halo should never change cuz BR hedshotz*[/quote] ^^^^ This