No for one reason.
This is a restrictive system. If there is to be trading, it needs to be a completely unrestricted system where you can trade anything for anything, and quality or progress of the item isn't lost. That way there is an economy for items, where items with progress devoted to it are worth more.
I don't get the gist with the whole quality for quality sillyness. If I want to buy an exotic for 100 strange coins / 100 motes, then I should be allowed to. If I want to trade my fatebringer for someone's thunderlord, then I should also be allowed to.
Revise your post, and you'll have my support.
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the argument against this is that people will be 32 with maxed weapons overnight with no experience. it'd be bad for the game
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And? Who cares what level somebody is. When you look for a team of players to do activities with, you're more likely to want to bring in players with experience, or your friends, who you trust to learn quickly. If somebody wants to get to level 32 by means of trading, then good for them. The true tell of a player in this game is their skill in the activities, not what gear they have. There is nothing that would make it "bad" for the game. This only promotes the economy of the game and it promotes learning how to play the game to become more skilled, which builds community. Win/win for everyone.
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How are you supposed to tell if someone has experience? are you going to check out everyones bungie profile before inviting them to a raid? If someone posts on lfg that they are 32 with a maxed vex or fatebringer, i'd like to be able to safely assume they know what they are doing. with your system, it will be impossible to tell without researching someone every time
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Most of the LFG websites have the destiny reputation system attached to them, allowing you to safely check to see their number of raid completions, vanguard/crucible levels, etc. Very easy to check and see if someone is experienced or not.