One of my favorite youtubers made a video on how introducing trading in the upcoming DLC will benefit the game AND increase playtime for all players. I also think it should be added, if you agree bump this thread so Bungie and others can see this. I encourage you to watch the video as the guy brings a lot of good points(Do note that the video is 13 minutes long), and if you can, share it with others.
Thank you for your time.
Edit #1: I appreciate the mixed opinions on the topic, keep on leaving your thought and suggesting how it can be viable (Or why there shouldn't be trading).
Edit #2: Nice, this post is now trending. People have different feelings on the subject, but most of them have good points nonetheless!
Edit #3: Okay, after reading a lot of people's responses, here are some of the methods many agreed on when trading gets added (Keep in mind, not all of these should apply):
*) Allowing members in the Fireteam in a Raid/Nightfall to trade what RNG has given to them, at a fixed time limit (60 Minutes sounds fair), and once the trade time expires, they can no longer trade with each other.
*) Exchanging Materials (Marks, Commendations, Raid Materials), and ONLY the same sort of Materials (Like trading Hunter's Material for Warlock/Titan material only, no trading it towards Shards/Energies).
*) Player must be at least a level 28 in order to trade.
*) Add more content into the game to make free trading viable (In otherwords, an exotic for an exotic trade, Legendary for a Legendary trade).
*) Introducing a Clan Vault to allow players in the Clan to trade with each other. Some have suggested to have new members wait for 30 days before they can trade, the same if they leave and wish to join a different Clan (A total of a 60 days gap to discourage farmers to sell exotics).
We're getting there Guardians, keep on leaving ideas to make it happen!
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i haven't spent the time going through everyone's suggestions so if anybody else has already suggested this i apologize. My roommate and i have talked about this briefly before, but i think what they should do is add a social reputation that you build up like you would the cryptarch or your vanguard rep. It would only count if you were friends with the player and you'd gain reputation with another gamer every time you played in each other's fireteam. So, vanguard Roc playlists would grant you say 20 points, maybe 15 points for a standard mission(could only day each mission once per day with a specific friend, so you couldn't just keep doing a quick story mission over and over again)/ crucible map, a weekly would be 100, nightfall 200, a raid 150 (or maybe 25-50 points for each checkpoint), etc, but again only if you are xbox/psn friends. Obviously doing matchmaking wouldn't build up any social rep because you woudn't likely be friends with the person you'd end up playing with. Then say at rank one you could trade glimmer and mats, and greens, rank 2 blues, rank 3 purples, and rank 4 exotics/ raid gear. i mean it's just a loose system at first and would have to be perfected but i think it would help benefit those people who like myself run the weeklys and raids every week with the same people, unfortunately the people who like to solo things would lose out on this feature, but it's their choice to be anti social so nobody likes them anyway, haha, just kidding. But i'm open to suggestions or improvements. Personally i would love to see some sort of trading system implemented that also restricted people from selling gjallahorns on ebay, because let's be honest that would just be retarded.