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Destiny

Discuss all things Destiny.
Edited by SubjectBosco: 1/2/2015 9:50:17 AM
304

We need to add a trading system in Destiny.

One of my favorite youtubers made a video on how introducing trading in the upcoming DLC will benefit the game AND increase playtime for all players. I also think it should be added, if you agree bump this thread so Bungie and others can see this. I encourage you to watch the video as the guy brings a lot of good points(Do note that the video is 13 minutes long), and if you can, share it with others. Thank you for your time. Edit #1: I appreciate the mixed opinions on the topic, keep on leaving your thought and suggesting how it can be viable (Or why there shouldn't be trading). Edit #2: Nice, this post is now trending. People have different feelings on the subject, but most of them have good points nonetheless! Edit #3: Okay, after reading a lot of people's responses, here are some of the methods many agreed on when trading gets added (Keep in mind, not all of these should apply): *) Allowing members in the Fireteam in a Raid/Nightfall to trade what RNG has given to them, at a fixed time limit (60 Minutes sounds fair), and once the trade time expires, they can no longer trade with each other. *) Exchanging Materials (Marks, Commendations, Raid Materials), and ONLY the same sort of Materials (Like trading Hunter's Material for Warlock/Titan material only, no trading it towards Shards/Energies). *) Player must be at least a level 28 in order to trade. *) Add more content into the game to make free trading viable (In otherwords, an exotic for an exotic trade, Legendary for a Legendary trade). *) Introducing a Clan Vault to allow players in the Clan to trade with each other. Some have suggested to have new members wait for 30 days before they can trade, the same if they leave and wish to join a different Clan (A total of a 60 days gap to discourage farmers to sell exotics). We're getting there Guardians, keep on leaving ideas to make it happen!

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  • my clan and i have talked about this alot. the general consensus is that there would be much more benefit in a limited clan trading than all out gamer to gamer trading. if it was free for all this for that i think it would break the already bad loot system just like borderlands. its nice to have all the guns u want, but when everybody has something so quickly i think it ruins it. we also agree that there should be enemies or bosses to kill or find in the gameworld like patrol that have a chance to drop a specific weapon or items. this would fill a hole in this supposed mmo. it is much more rewarding to go fight something knowing theres a chance at an item u want/need. it takes some of the monotony away because instead of just killing a thing because a bounty says to, just to get a blue engram or vanguard marks, you are working towards a goal. it gives u a mission instead of a chore. people also complain about destiny's repetitive feel because theres no feeling of accomplishment in what we do. some of the best mmo's out there have huge portions of repeated task's but they reward the player properly. thats why i think it would be better to have things to kill for items rather than an all out trading system. or heres an idea........Crafting.........we collect "materials" for items to upgrade them. we get "materials" when we break something down. so let us combine things into weapons, armor, class items, engrams. this many of this stuff and u can make a legendary or exotic engram. i think they need to build on whats here. all out trading in my honest opinion would be a detriment to this game.

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