One of my favorite youtubers made a video on how introducing trading in the upcoming DLC will benefit the game AND increase playtime for all players. I also think it should be added, if you agree bump this thread so Bungie and others can see this. I encourage you to watch the video as the guy brings a lot of good points(Do note that the video is 13 minutes long), and if you can, share it with others.
Thank you for your time.
Edit #1: I appreciate the mixed opinions on the topic, keep on leaving your thought and suggesting how it can be viable (Or why there shouldn't be trading).
Edit #2: Nice, this post is now trending. People have different feelings on the subject, but most of them have good points nonetheless!
Edit #3: Okay, after reading a lot of people's responses, here are some of the methods many agreed on when trading gets added (Keep in mind, not all of these should apply):
*) Allowing members in the Fireteam in a Raid/Nightfall to trade what RNG has given to them, at a fixed time limit (60 Minutes sounds fair), and once the trade time expires, they can no longer trade with each other.
*) Exchanging Materials (Marks, Commendations, Raid Materials), and ONLY the same sort of Materials (Like trading Hunter's Material for Warlock/Titan material only, no trading it towards Shards/Energies).
*) Player must be at least a level 28 in order to trade.
*) Add more content into the game to make free trading viable (In otherwords, an exotic for an exotic trade, Legendary for a Legendary trade).
*) Introducing a Clan Vault to allow players in the Clan to trade with each other. Some have suggested to have new members wait for 30 days before they can trade, the same if they leave and wish to join a different Clan (A total of a 60 days gap to discourage farmers to sell exotics).
We're getting there Guardians, keep on leaving ideas to make it happen!
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I still don't see how it takes "skill" to trade your equipment that you earned from "luck" You're kind of contradicting yourself.
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Would decrease playing time. Nobody would grind anything at all
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Nu tank ya
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No thank you.
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Nope. Nope. Nope.
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agreed this loots system is retarted without some form of trading the only thing that makes sense with this systems is that it makes you play for longer
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6 RepliesAt the very least, a limited-time trading window between players who are present in the raid when the item drops. There is nothing worse than something you really need dropping for the 4th time for someone else.
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1 ReplyYes for materials and shards NO on gear.
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Edited by Xel: 1/2/2015 12:12:05 AMThe reward system isn't the problem. It rewards dedication, to some extent. The problem is the lack of progression between dlcs. (Vanguard selling light 33 when you raided 3 months for light 30 stuff). Whoever at bungie thought of this should be replaced by a monkey immediately.
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2 RepliesNo then everyone will have everything then whats the point at least have it bind on equip
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I believe if a trading system is to be in the game then less people will play due to having exotics,gear, and more. Leaving the people to grind less in the game.
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We? What will your contribution be on its implementation?
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Who is "we"? Did u make the game tardo?
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1 ReplyThis guy is pretty stupid... Getting all shards from the Crota's raid would be a dream come true. If the "level 29" he's talking about is truly skilled, he should be level 31 in no more than 2 weeks. Crota's end gives players a lot more loot than VoG. You can argue if I said I was the only one who needed a total of 2 raid pieces for my 3 characters to have all 4 raid pieces... But I'm not. My whole group has 'em. Trading would turn into another Diablo 3 Auction house disaster. This guy clearly had an agenda and only one point to make. Poor arguments and saying "who the -blam!- cares" isn't a point. This game isn't a sprint nor is it your traditional quick FPS where you can play for 10 minutes before school/work and be done a complete match. This game in my opinion was marketed poorly. It's has a lot of Mmo elements. Kinda went of the tracks here... Trading shouldn't be in the game. Period. Negatives outweigh the positives. If you get a duplicate, dismantle it and move on. You'll have next week. Being given everything isn't fun.
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3 RepliesWhile I agree trading would benefit players who get armor for the wrong class or exotic/legendary repeats, trading would kind of ruin the game. I mean why would you keep playing and trying to get legendary/exotics if you could just trade to get all the stuff you want.
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"Games sell more based on how many others are playing, so if I am playing more my friends will want to play more with me" That would be true if half of the gaming population didn't already buy this game at launch and now consider it trash On topic: there will never be trading because there's not enough there to support trading anyway. People are just playing to get the guns they want to use but once they get it probably won't use the gun much longer. Players want variety and there's none there
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bitch i just watched that video
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1 ReplyI am not actually opposed to trading, but I am opposed to trading done without looking at the larger picture - which this video is also guilty of doing. In order for any real trading system to work, there needs to be a unified and established in-game economy, which Destiny still does not have. To add that, it will likely be a larger effort than trading itself. But, my opinion is that you simply cannot create a trading system that is fair without it. The whole "only trade with friends" argument is not really that valid. Ultimately, there is no barrier in adding a friend, other than sending an invite. It will do nothing to prevent people selling you exotics for real-world currency, apart from a waiting period. Even saying to limit it to like classifications and/or rarity is flawed, because that is essentially saying that every Exotic Heavy has the same perceived value as any other Exotic Heavy in the game, for example. We all know that to not be true. As to why, the answer is simple. Supply and demand. Some gear and weapons are more desirable than others, based upon their traits. This bolsters demand. If, for example, Xur were to sell that item tomorrow, the supply would increase, and the demand would decrease, changing the perceived value. Assume that Gjallarhorn is never sold again, and is only available as a random drop or chest reward. It is already desirable, and it is powerful, and there is a vast influx of players that have not had an opportunity to actually buy it. Demand will steadily increase, as the supply will be outstripped by demand. If what is sold tomorrow is Super Good Advice, apart from people rage quitting, the decreases the perceived value of that weapon even more than it already is today. A one for one trade of these items would not be of equal value. That means to make the trade "fair", there needs to be some form of in-game arbiter. You can do this algorithmically, by saying that other items need to be included to make the trade equally beneficial to each player. But to do this, you need to be able to take the separate (and informal) economies that exist in the game today, and provide a unifying factor, so that you can determine the intrinsic worth of items from other economies. If you remove the cap, I think that Glimmer would be good to use as the backing economic device for all valuations. But, you would also need to provide a means for people to convert between those currencies, as well. It could be something as simple as a currency exchange vendor, that allows two way exchanges between multiple types of currencies. Then, being able to attach a numerical value to something - and see what the current "market value" is for something, based on that supply and demand, will allow for that fair and level trading field. Even then, it is still exploitable. You absolutely will have overseas farmers who employ people to run accounts just to gather items of values and sell them. However, you are at least making the perceived value of the trade a part in a person's decision to participate. If both parties have to "give" a fair and equal amount, based on those economics, there is less reward to be had in people exploiting the system, because there will be fewer people willing to do some level of monetary exchange and an equal value exchange in-game. If Bungie can tackle those issues, count me in. Those are just the high-level issues, though. Like any economy, I do not think that there is a free market in-game that even supports that. Vendors would need to be overhauled, running valuations would need to be made on all items in-game, and the system would need to adapt, because of things like Xur. (Seriously, how much are Sunbreakers worth now? Two, maybe three Glimmer?).
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4 RepliesThere isn't enough content for it to be worth it. Trading might be a thing down the road, but not in this title.
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1 ReplyIts not going to happen, but thanks for coming out. :)
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That would be the stupidest idea
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3 RepliesYou should be able to sell discounted exotics-like, if you have a P&T, and Xur is selling Suros, some guy can buy P&T from you for like, 16 strange coins.
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1 ReplyNo thanks... As soon as trading is implemented, real money trades will start, people will buy/sell gear for real money making it more difficult to tell who has worked for gear and who has bought it thus making people (myself included) less likely to play with new people, making the game stale and boring, so no trading should not be implemented.
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5 RepliesI don't actually need anything.