originally posted in:Dads of Destiny
I get the hate. And there are two reasons for it.
1. Fan Entitlement Expectation
Bungie fans have been waiting for them to give them the next thing to topple the Halo franchise they built, but beyond that they feel they are OWED this due to their love time love of the Company and their products. This of course is a load of bunk cause Bungie doesn't owe anyone anything they simply need to continue making a profit. Grant backlash could hurt their efforts but I believe despite the reviews Destiny is succeeding due to new gamers vs the old guard coming into their own and playing something akin to Halo 2.0 with MMO trimmings.
2. Long Active Hype Machine
The speculation, the clues, the viral campaigns, interviews, etc. etc. The hype for Destiny ran for a long time and had put an expectation in the minds of those following Bungie and their next game so closely. Basically what people formulated in their mind did match up to what they got. Now there is material out there that said there would be this or that in somewhat official capacity, but everyone knows that anything and everything is subject to change or alteration based on ability to deliver or dead lines. So arguing that point is moot, we got what we got.
I'm not unhappy but I'm not a hardcore guy putting in 30+ hours a week. This isn't that kind of game in my opinion, at least not yet. It has potential to grow and change but Bungie is going to have to realize they need to keep folks interested via gear rewards, social items, and perhaps even mini-game content to expand beyond the realm of just a gear or rep grind we have at the moment otherwise the end game will become stale.
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I totally agree with fan entitlement and the hype machine. Both are products of the new media and younger generation. Many people feel like they should have a say in the way a game is created for them and if it is not EXACTLY what they want then they demand it to be such. I don't think many of the people complaining realize they are consumers not creators. If they want something to be exactly what they want they need to become a creator and create the product for the consumers. Then they will see that you cannot please everyone, but if you want to continue to make money on your product you need to pick and choose what changes to implement as to not completely break or change the game. The hype machine is partially our fault as gamers getting our expectations set so high based on very little, tempered expectations are the way I go into a game but that was a learned trait. If your expectations are set to the heavens for something to be the best there is, best there was, or the best there ever will be then you are doomed for disappointment. Like you I think there are minor things that could be implemented to create longevity for the game but all we can do is suggest those things (i.e. sparrow racing or a mini-game akin to Sabbacc in KOTOR I & II). The game industry is changing and so are the fans and players so hopefully everyone learns from their mistakes, developers and gamers, and the future is brighter than it already is.