This thread is inspired by another: view original post
Here's the issue with Bungie saying "you existing Legendaries won't become obsolete:
[quote]In standard Crucible, your favorite Legendary items won't miss a step.[/quote]That's DeeJ's entire quote from the thread that this one was based off of. There's the problem with the weekly update and Bungie making that claim that our current weapons are still viable. That's just the Crucible, DeeJ. That's a bit misleading as well.
[quote]ob·so·lete
adj.
1. No longer in use: an obsolete word.
2. Outmoded in design, style, or construction: an obsolete locomotive.[/quote]
Many, many of your players came to Destiny for the PvE. On the PvE side, the new damage max is 323 damage. Current Legendary weapons will only ever hit 300 max damage.
So, following the bell curve associated with base damage over time, critical hits, and damage modifiers (such as elemental damage); your Vault of Glass Legendary weapons will no longer be as efficient nor will they be the "best weapon" to use.
That's the text-book definition of obsolete.
While at the beginning of the DLC, sure your VoG Legendary equipment might be sufficient, albeit with more shots needed to kill a target. But in the new Raid which is set at level 30 for Normal mode, those weapons are going to seem like you're firing harsh language at your enemies rather than ammunition. We are [u]forced[/u] [u]to[/u] upgrade to keep our characters relevant to the growing challenges.
However; the Raid weapons from the Vault of Glass were supposed to be some sort of special version of Legendary weapon. That's why they come with the best Perks that work in harmony together, and elemental damage on Primary Legendary weapons.
If the Vault is supposed to be one of the hardest challenges in the game (and it was), and the weapons you can only receive from the Vault are supposed to be some of the best weapons in the game (and they are); then why not allow us to carry those Vault of Glass weapons throughout each new DLC, and also give those Raid weapons the ability to be upgraded.
They are, after all; a special type of weapon/armor that separates them from other Legendary equipment, allowing vault of Glass weapons and armors to be upgraded to the new maximum only makes sense. This should be added in quickly.
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2 Replies in this Sub-ThreadEdited by CAMARO PDX: 12/17/2014 9:41:16 PMIt seems you don't understand how the attack works. The attack vaue is not the damage output. More of a level of damage. So yes all new legendaries are higher level. But nothing outside the new raid is above 30. So a maxed fatebringer will be just as effective against level 30 enemies as a vanguard hand cannon. Only inside CE will those extra bits of damage even make a difference. Plenty of people still run CE with VoG weapons. I know I will. Those thralls will hate my fatebringer!
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VoC is still the best Primary in the game for PvE. I also doubt that any of those raid-primaries can outgun the VoC or Fatebringer. I studied them all and...meh.
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Yep fate bringer and VoC are my go to primaries! Both are amazing!
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