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#Destiny
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Edited by lemonLimeBitta: 12/4/2014 3:59:18 AMSo I'll try offer some insight into this design choice (my opinion) 1) new players come in, we don't want them disadvantaged, let's wipe exotics so new and old are on a level playing field. 2) we want exotics to still be useful when compared to the new exotics, so we need a non-trivial way to upgrade them so that our players stay attached to their weapons. 3) energies and shards are too costly to upgrade exotics, there should be an exotic currency (I don't really understand this one, but that's maybe cause I have 200+ of each, all useless now btw) I just feel like there would have been a little brain storm to work out how to keep exotics relevant without removing the grind (if we can be honest with ourselves, destiny needs grind or we would have stopped playing after the first roll through the raid). My suggestion, for what it's worth: Add a new branch to all exotics, add a new material (dark shard? W/e) that is only obtainable from the dark below (25-50% drop from crota?) that is required to upgrade past the current limit. This forces players to grind your new content, doesn't disadvantage new players, and rewards players who've put a lot into the game already. Thanks for listening to the community DeeJ, as always. $0.02