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#Destiny
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The idea is fine, but the presentation needs work. People don't like to feel like they're losing progress, especially in a game where the entire motivating factor to keep playing is a series of progress bars and cool down timers. You're undermining the very psychological factors that keep people playing the game. Instead of making people start over, just slap another "upgrade damage/armor" perk onto them and make that upgrade take as much experience to acquire as leveling the item all the way up from scratch. Then you've still got the long progress bar before you can improve the item, without having to feel like you're starting over.