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#Destiny
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1 ReplyDeeJ, Destiny, as it stands now, is pretty darn grindy! I am fine with that. I have had fun even when the upgrade grind meant driving my Sparrow in circles on the Moon looking for filaments. I think I enjoyed that experience because of two factors: 1) I extract enough enjoyment from the game-play that even the grind is tolerable and 2) I have been made immune to grind from a long history of MMO play. It's that MMO experience that this Exotic change has me thinking about. The expansions of MMOs would turn all of my gear into, well, vendor trash. I was okay with it there. A new expansion meant new items and more grind. It was what I had signed up for. What is different with Destiny, though, is a matter of time-span. The first expansion for a MMO was typically released a year or more from launch of the base game. The Burning Crusade, for example, was released over two years after the launch of World of Warcraft. Players were given time to upgrade and become used to their gear before it was deprecated. By the time an expansion was released, you were typically ready for it. Destiny, however, was released just under three months ago. Players have not had the time to spend with their gear to make it feel worth it to go through the grind again. The current upgrade plan strikes me as somewhat disrespectful to your players. Bungie expects them to 1) spend extra materials for upgrades they likely already unlocked, 2) spend extra time grinding for upgrades they likely already unlocked, and 3) do all of this on the schedule of a NPC only in the game on the weekend. Coupling all of that with the fact that there appears to be a 3-month plan for expansions built into this game, and, well, you have made all of those steps seem very, very unattractive. There have been a lot of missteps with Destiny already. As of late, though, things have appeared to be going in the right direction. Here, please, please, please listen to the feedback now and save unnecessary changes later.