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originally posted in: Why I feel reforging needs to stay.
11/25/2014 10:23:51 PM
2
Great idea my friend, I'd also add a percentage of destruction or partial/total damage. And damaged equipment could be restored, at least the partial damaged. Total damaged equipment could be reforged again with a reduction in costs since you have already invested in that.
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  • Edited by Viper45: 11/25/2014 11:11:12 PM
    If I'm reading this right, you're saying to rebuild armor and weapons as a penalty to death? So, basically a currency sink with gameplay implications. Again, if my assumption is correct, I don't like this. At least not for the whole game. Repairs like this always add...um... a clunky feel to the interface and it ALWAYS takes extra time to travel to the tower, and repair your gear. Then, you go into the raid to find out someone hasn't repaired from last night, etc etc etc. It sucks. I would support a percentage efficiency modifier that negatively affects your gear, that you can select anytime to remove the debuff for glimmer. This should ONLY effect things like the weekly, nightfall or HARD mode raids. Hell, even new stuff we haven't seen where we control the difficulty modifiers, but not normal gameplay. And even then it should be optional, but provide a greater percent chance at getting loot.

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  • No, what I say is, when you reforge a weapon/gear, that item could fail at reforging, thus, turning out in a damaged weapon/gear. Not damage by use, but damage at forge, this is logical if you think about it, forging an item isn't always a success.

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