If the good players get rewarded and the average/ bad players don't, then the good will get better whilst the bad stay bad and get nothing to help them improve.
Random is for a reason. It's been like that from the start, why are we STILL complaining about this?
English
-
I can jive but it actually doesn't seem random. It's like you have to do badly to get a good reward. How is that random?
-
I've received rewards when I've done really well, and when I've done below average.
-
i did the nightfall and guess what i got because of random chance, absolutely nothing
-
actually no, better players will get rewarded better, while average players will get average rewards and a chance for greater gear when they pay/ get better
-
...thus being an unfair advantage to the better players. I'm guaranteeing you, game devs will not do that. I can understand why.
-
they should at least give better players a higher chance and make it to where activities such as strikes are guaranteed rewards no matter what, rng should be for the patrols , or you know add loot chests back in like they had in the " out in the wild" vidoc , and everytime you get a loot chest it becomes increasingly slimmer in chance for one to spawn and harder to find themm in patrol or activities i've seen low level players get a -blam!-ing ghallahorn after one game of doing shitty, how is that fair?
-
I can see I'm not going to get through to you. At the end of the day, regardless of where you stand, it will seem to be unfair. In that situation, the fairest way for everyone is to have a random drop. Like it or not, that is it.
-
This is actually a pretty good explanation. I like it. And i agree with your second statement. Can't believe this is still being talked about.
-
People just don't get it.